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Arrivals in the last 14 days in date order, newest at the top
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Books

Description
Set includes:
  • 1 Character Status Tile
  • 16 tokens
  • 1 invisibility Stand-up
  • 1 Mount Token Base
  • 1 Action Point
  • Price:£9.99

     

    Description
    The Game Master's Kit is here to make your job as a Dragon Age GM easier. This handy accessory features a three-panel hardback screen that puts all the essential game info right in front of you. It also includes a 32-page adventure by Jeff Tidball, A Bann Too Many, that can serve as an introduction to the game or as a follow-up to the adventure in the boxed set. With the Game Master's Kit and Set 1 of the Dragon Age RPG, you'll be ready to kickstart your dark fantasy campaign.

    Price:£14.99

     

    Description
    Magick and Clockwork battle for supremacy in a world turned upside down!

    The Seventeenth Century - a time of romantic Cavaliers and dour Puritans, religious strife and political upheaval. England - a land riddled with hunger, pestilence and superstition, gripped by Civil War.

    Competing factions struggle to survive. The King has been executed. Cromwell has usurped power. In this richly-imagined alternative history, the conflict continues. Two great armies lay waste to the country, the Royalists aided by fearsome Alchemical magicks, the Roundheads by mighty Clockwork death-machines.

    Old beliefs are crumbling. The future is up for grabs. With a heart filled with Righteousness and a cause worth fighting for, you enter the maelstrom. Adventure in the detailed and vibrant setting that is...

    Clockwork and Chivalry - alternative history for RuneQuest II

    Price:£19.99

     

    Description
    Nearby barbarian planets are subdued, mostly, and the city states are at the height of their power. Yet all is not well in the state of Methone. By the time this epic's told, the characters will either be Heroes, or tragic witnesses to the end of an era.

    Much more than just 'Spartans in space', the Garden world of Athena is a bold mix of sci-fi and classic Greek mythology, politics and action.

    Draw your Hades Blade and fight for all that's right.

    Inside you'll find all you need to create characters in this unique setting, a wealth of background information, a plot point campaign, 20 Savage Tales, and stats for all manner of new NPCs, barbarians and creatures of mythology to use as allies and adversaries.

    Price:£19.99

     

    Description
    The Centres of Power

    There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you're running the shadows, you need to know about the megas, because they deal out the biggest paydays - and, if you cross them, the harshest paybacks.

    Corporate Guide helps runners learn what the ten AAA-rated corporations are up to in 2072 and answers pressing questions such as: How is Aztechnology dealing with Amazonia these days? How is Horizon's continuing prominence affecting its laid-back culture? How many times can Richard Villiers have one mega rise up from the ashes of another?

    Corporate Guide offers details on all of the Big Ten megacorporations and briefings on some of the rising powers of the corp world. It also provides the basics every shadowrunner should know about how corporations work and what life is like for the drones trapped inside them, along with rules for greater interaction of player characters with these monoliths of power.

    Price:£21.99

     

    Description
    Reality is glass, is gingerbread and sugar, is chalk. We break pieces away.
    We take pieces apart. We reassemble them to suit ourselves.
    The seams are there for those with the eyes to see.
    The flaws are there for those with the hands to split them.
    The configurations are born from those with the minds and wills to create them.
    This is how it has always been. This is how it will always be.
    - Virbins, King Under the Branches, Thyrsus Seer

    This book includes:
  • A variety of different approaches to the Mage Chronicler, from genres such as noir and action to the concept of tiers of power
  • Variant interpretations of the magic system, such as Weird Science or psychic powers
  • Enhancing the player-focused facets of the game, sample chronicles, and more
  • Price:£22.99

     

    Description
    What kid raised in recent generations hasn't pretended to be a superhero at some point: worn a cape, "flown" around, bounced imaginary bullets or shot "blasts of power" from hands or eyes? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message of responsibility, duty, truth, and justice that appeals to parents as well as kids. In countless comic books, graphic novels, cartoons, and live-action television shows and films, superheroes continue to thrill and capture our imagination while also celebrating some of our better qualities. Who wouldn't want to be a hero?

    With Icons, you can be!

    Steve Kenson the designer of the best-selling Mutants & Masterminds delivers a superpowered role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play! Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue's gallery of villains, a complete adventure and all the superheroic action you can handle!

    Price:£19.99

     

    Description
    St Erisian's school for girls has stood for over a hundred years and survived war, plague, famine, demonic attack, strange explosions in the science block and countless attempts to get it closed by the government.

    However, to be fair, not all of these disasters were the fault of the girls who study there.

    As one of those schoolgirls, all manner of threats are lined up against you: criminals, school inspectors, zombies, demons and not least of all, the other girls.

    However, you have the skills to fight back and the will to fight dirty. You also have the motto of the school to guide you -

    "Teach it to them before they teach it to you".

    Price:£14.99

     

    Description
    The Lifeblood of Barsaive

    The t'skrang call the Serpent River Shivoam, the River Dragon. It reaches throughout Barsaive, tying everything together. Riverboats of the t'skrang trading houses, loaded cargo boats, and fishing skiffs of a hundred hinterland villages ply the waters of Barsaive's mightiest river, risking its dangers for profit or adventure. Dangers abound, from hidden currents and swirling rapids over fearsome pirates willing to kill for booty, to the recently established Theran fortress of Triumph near Lake Ban.

    Nations of Barsaive Volume Two: Serpent River offers gamemasters and players an in-depth look at the Serpent River. Running the entire breadth of Barsaive from the Grand Cataracts in the North to the Mist Swamps in the South, the Serpent River has been used by traders for thousands of years. This book provides detailed descriptions of the six great t'skang trading houses, featuring revised and updated content, and new material for adventures in the world of Earthdawn. Requires use of the Earthdawn Player's and Gamemaster's Guides.

    Price:£14.99

     

    Description
    Stuff People Want To Play

    That's how Sean K Reynolds, Paizo Publishing's Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer's Handbook in his introduction to this book. He also says that the Genius Guides are "fun, playable, and of excellent quality." If the people who make Pathfinder are saying that, shouldn't you check the material out for yourself?

    Written by industry veterans and Pathfinder contributors Owen KC Stephens and Stan!, this book contains new base classes, spells, and feats including:
    • The Death Mage - a spellcaster dedicated to the powers of death and decay without focusing on necromancy.
    • Feats of Battle - gimmicks and tricks to help your combat specialist stand out from the crowd.
    • Ice Magic - spells and character options that make wintry spellcasters as versatile and dangerous as any fireball-flinger.
    • The War Master - a martial warrior who is a leader of men, but maintains his own ability to kick ass.
    The Genius Guides are the best-selling line of digital Pathfinder Roleplaying Game support products. As PDFs, they have been featured on RPG Countdown and the best sellers lists of Paizo.com and OneBookshelf.com.

    The Adventurer's Handbook collects the best of the Genius Guides and makes them available in print for the very first timed AND includes new material expanding on each of the original PDFs.

    Price:£14.99

     

    Description
    The first of a series of books describing the appearance, culture, psychology, cults, magic and settlements of the major races of Glorantha. Within these pages you will discover the secrets of the Dragonewts, Durulz and Trolls; both how to use them as protagonists and how to play one as an Adventurer.

    This book includes rules to create Adventurers, equip them and generate interesting backgrounds and scenarios. Carefully updated to be fully compliant with the RuneQuest II rules, Races of Glorantha Volume I is an essential guide to understanding and rolplaying the wonderful creatures of Greg Stafford's amazing world. Races of Glorantha is an invaluable insight into roleplaying these unique species, bringing greater diversity and depth to campaigns.

    Price:£24.99

     

    Description
    The good, the bad, and the just plain weird.

  • Stellar Fortress: the final defense of the General War.
  • Fleet Oilers: without fuel, nothing happens.
  • Asteroid Miners: mobile factories to make anything.
  • Heavy War Cruisers: why weren't there more of them?
  • Federation Fast Destroyer: photon raider.
  • Federation Fast Scout: get in, look around, get out.
  • Federation Battle Frigates: multiple variants.
  • Klingon HD5: good, but too hard to build quickly.
  • Klingon D6N: not the first choice for diplomats.
  • Klingon F6: drone, escort, penal, scout, transport.
  • Romulan GryphonHawk: too much engine?
  • Romula JayHawk Battle Frigate: small but deadly
  • Kzinti Light Attack Carrier: heavy fighters on board.
  • Kzinti Improved Survey Cruiser: did they get it right?
  • Gorn Space Patrol Ship: who needs fighters?
  • Gorn Dreadnought-Cruiser: can it even turn around?
  • Tholian Heavy War Destroyer: is web even an options?
  • Orion War Raider: a pirate looking for a target.
  • Hydran Pegasus: cruiser, scout, flagship, Marines.
  • Lyran Siberian Lion: no fighters - no problem.
  • WYN Mako-P: light, fast PF raider for dangerous trips.
  • ISC Heavy War Cruiser: when it's all you've got.
  • Seltorian Battlewagon: how the Tholian spheres died.
  • Jindarian Medium Strike Cruiser: looking for trouble.
  • Vudar FastWar Cruiser: fast, but whom will it raid?
  • Vudar Heqavy War Destroyer; is freedom an option?
  • Over 100 new ships for Star Fleet Battles!

    Price:£19.99

     

    Description
  • West Erasable
  • Durable
  • Full Colour Vinyl
  • 30" x 20"
  • Price:£16.99

     

    Description
  • West Erasable
  • Durable
  • Full Colour Vinyl
  • 30" x 20"
  • Price:£16.99

     

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