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Spirit Games Web Site

What's New Page for RPGs
Arrivals in the last 14 days in date order, newest at the top
RPG Systems

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CCGs & CMGs

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Board and Card Games plus Garden Games etc.

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Books

Description
Some mysteries are begging to be solved. Others will destroy those who try.

The Edge of Midnight is full of mysteries. Some hold the key to abilities that let you stop bullets in midair and ignite gas tanks with a wave of your hand. Others lead to the identity of a killer or a trail of dirty money. But whatever the mystery, there are men and women who simply can't let it be. Whether pursuing raw power or the cause of justice, warping reality or just keeping another bastard from getting away with it, they know how to uncover the truth. This book contains the source of their wisdom, from hard-bitten P.I.s to diligent cops to warlocks bending the laws of physics to their will. The answers are waiting; do you have the courage to ask the right questions?

Price:£15.99

 

Description
The Mutants & Masterminds Deluxe Gamemaster Screen is both sturdy and practical and looks great on the game table.

All the charts and tables you need to run the World's Greatest Superhero RPG are displayed on durable hardback stock, with a panoramic action illustration of the Freedom League on the front? It includes a handy Toughness Save Matrix, for instantly determining damage in the heat of combat.

The screen also includes a second edition update of the classic Time of Crisis adventure by long-time M&M author Christopher McGlothlin, a great adventure to kick-off your own Mutants & Masterminds series. Omega, the evil overlord of the Terminus, has begun a scheme to destroy not just the universe, but every universe, and destiny has chosen your heroes as the only ones who can stop him!

The perfect complement to the core rulebook, the M&M Deluxe GM Screen is a must for Gamemasters. Be more than just a Gamemaster...

Be A Mastermind!

Price:£10.99

 

Description
After greedily yelling for more fish, young Bobby is sent to his bedroom without any supper at all. But Bobby escapes when the Manuxet River runs right through his room, carrying an old boat that takes him to a magical town full of fish and slimier things... the town of Innsmouth. Will Bobby join the wild rumpus under the sea, and be crowned the most Deep One of all?

Renowned Cthulhu Mythos aficionado Kenneth Hite retells HP Lovecraft's "The Shadow Over Innsmouth" in this parody of classic children's literature.

Price:£10.99

 

Description
The road was long, through maze and moor,
To gates of glass, all too secure,
Through which we see the damning sights
Of true Arcadian allure.

Our swords are stained with blood of knights,
Our garments torn by darkling frights,
Our faces stained by love and hate
Yet we have gained these final heights.

We stand as one, our shoulders straight,
So proud that we have bested Fate.
And yet the tests have just begun,
For we must try the looming gate.

We're at road's end, the race is run,
And all our hopes may come undone
As we stand at Faerie's door
A thousand miles from mortal sun.

- Carved on the Gatepost of the Kaleidoscopic Portal

This book includes:
* Discussion of storytelling a Changeling endgame, from epic powers to epic threats
* Rules for travel to Faerie, which many challenges and a sample story framework
* The True Fae in their full glory, including a mini-game for roleplaying their singular Arcadian existence
* New entitlements, Wyrd Evolution, and more

Price:£14.99

 

Description
The first rules supplement for the latest edition of the acclaimed Traveller roleplaying game. Mercenary is designed to add to the existing system without damaging game balance and this book is a must for those who wish to seek adventure in the realms of private security.

Mercenary includes new character careers in the shady world of the hired gun and 'security consultant'. From the outlaw guerilla to the elite commando and amoral Warmonger these new classes bring many new and varied options for Player Characters.

Rules for running a mercenary unit with a complete system on creating mercenary tickets is included as is an abstract mass-combat rules system. So characters have the opportunity to continue their mercenary careers with their own unit.

With an arsenal of new equipment now at the disposal of these dogs of war the universe just got a lot more dangerous!

Price:£14.99

 

Description
As long as monster have
prowled the darkness,

brave and
desperate mortals

have walked out of
the protective
ring of firelight

to pursue
those shadows.

SOME DIE.

MANY GO MAD.

But someone else always
picks up the candle

and steps
into the dark...

Price:£18.99

 

Description
Hack the Planet!

Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the resonance realms. UnwiredShadowrun.

Price:£18.99

 

Description
Legends Never Die.

And Shaintar: Immortal Legends has everything you need to become one. Create and play characters in Shaintar, or any epic high fantasy setting for Savage Worlds using:

* Eleven distinct races easily adaptable to other Savage settings
* Seven styles of magic, including the new Alchemy Arcane Background
* Enhanced Common Knowledge usage
* Over two dozen new Edges unique to the world of Shaintar
* Enhanced rules for bypassing armour that combine seamlessly with the Called Shot maneuver
* Armour, Weapons, and Gear exclusive to Shaintar
* More than two-dozen additional Powers
* New Applications mechanic to enhance Sorcerous magic
* A complete overview of Shaintar to help you create characters destined for greatness
* A full Plot-Point Campaign, The Raven's Quest
* Introducing the Modular Adventure Creation System (M.A.C.S.), adventure generator

Shaintar: Immortal Legends requires the Savage Worlds rulebook to play.

Price:£15.99

 

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