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What's New Page for RPGs
Arrivals in the last 14 days in date order, newest at the top
RPG Systems

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CCGs & CMGs

Second Hand Games

Board and Card Games plus Garden Games etc.

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Books

Description
Venture into the woods to find the long forgotten dice, only to find them consumed by the trees themselves. Be it elven magic or the natural form of tree magic, sung only by the eldest of the Treemen, these dice were changed by the forest to resemble it in every way.

Forest dice set are 7 (d4, d6, d8, d12, d20, d10 and d100) high-quality, crafted polyhedral dice designed and created by Q-Workshop. These dice feature sculpted faces with leaves and bark resembling background.

Price:£1.99

 

Description
Where Mystery Meets Adventure

Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens - and, if you are both clever and lucky, return to tell the tale. Your fate is in your hands!

Lorefinder merges the action-oriented fantasy rules of The Pathfinder Roleplaying Game with the streamlined investigative focus of Robin D Law's GUMSHOE (The Esoterrorists, Trail of Cthulhu, Ashen Stars). Bad luck might get you killed, but it won't stop you finding the information you need to move ahead.

For GMs, there are concise, well-honed guidelines on creating mysteries for The Pathfinder Roleplaying Game.

The Lorefinder supplement contains:
  • An adaptation of the GUMSHOE investigative rules for fantasy adventuring
  • Character creation and conversion guidelines for use with Pathfinder
  • Drives to bring you into the heart of the adventure
  • New skills, spells and feats
  • Guides for designing mysteries and campaigns
  • At Slaughter Field, a sample Lorefinder scenario
Lorefinder will forever change the way you run The Pathfinder Roleplaying Game.

Price:£7.99

 

Description
To master the future, one must study the past."
- Tao of Shinsei

The Imperial Histories recount the triumphs of the Emerald Empire and the most noble Emperors who have lead it in shining glory. Maintained by the dutiful Miya and the devoted Roma families, the imperial histories are a testament to the Emperors unfailing leadership and the never wavering loyalty of his servants. All samurai of the Empire can look upon them and be assured of the imperial family's unquestionable judgement and guidance of the Emerald Empire.

At least, the official imperial histories are such. The truth... much more interesting. The Imperial Histories pulls back the curtain on many tumultuous eras of the Emerald Empire. Revealing not only the glories of the Rokugani, but also their failings and tribulations. Providing a wealth of information for players and GMs alike, this tome serves as a resource for playing in various times of the Empire, or bringing elements of those times to your characters and campaigns.

  • Ten eras in great details, including The Dawn of the Empire. The Gozoku Era, The Clan Wars, The Thousand Years of Darkness, and more.
  • In depth look at the Clans and personalities who shaped those eras.
  • All new schools, spells, ancestors, techniques, and more, some thought lost to the ages.
  • The 1000 Years of Darkness in great detail. Offering you an opportunity to fully explore this apocalyptic alternative history.

Price:£26.99

 

Description
A Call to Arms

The Klingons have crossed the border and attacked the battle station defence line, destroying several. The Federation is now at war!

COMMUNICATIONS:
Command the Future, After-Action Report, Conventions, Why?, Starline Miniatures, Input Guide, Proposals Board, and more!

FEDERATION COMMANDER:
Battle Tugs, Command at Origins, three scenarios.

NEW SHIPS:
Jumbo auxiliaries for those times when the job is too big for the large auxiliaries.

VENUES:
Galactic Conquest, Star Fleet Warlord, On-Line and PBEM, Starmada, Star Fleet Marines, and an introduction to A Call to Arms Star Fleet.

DATABASE:
Background Question, Space Boars, Seltorian Brothers of the Anarchist, Ask Admiral Vanaxilth, Peladine Update, and more.

TACTICS:
Platinum Victory, Term Papers, Battle Group invades a planet, the Road to Helgard.

SCENARIOS:
Agincourt at War, Defended Planet, Zombie Apocalypse, and more challenges.

FEDERATION & EMPIRE:
Tactical Notes, The Eastern Marches, Q&A, Rules, & Rulings.

This issue adds new material for Federation Commander, Starmada, Star Fleet Battles, Federation & Empire, Prime Directive, Star Fleet Battle Force, & Warlord. Using this material requires those games.

Price:£14.99

 

Description
Master the World!

The Gamemaster's Guide is your complete resource for creating exciting adventures and brand new worlds for the Mutants and Masterminds Superhero Roleplaying Game. In this book you'll find a collection of useful tools and references for the M&M Gamemaster, including:

VILLAINS!
Detailed information on how to create, design, and run villainous foes for your M&M series, plus an entire chapter of evil plots, and more than a dozen ready-made and detailed villain archetypes of different themes and power levels, from the Assassin to the Vampire.

ARCHETYPES!
More than villains, you'll also find archetypes for minions, monsters, and supporting cast characters. Need a scientist, crook, robot, zombie, or dinosaur for your next adventure? They're already detailed for you!

CHALLENGES!
Not just foes to fight, but challenges for heroes to overcome, from disasters to deathtraps. The detailed challenge system allows you to describe endless perils for your heroes!

WORLDS!
New rules options and systems, including how to modify the M&M system for other styles of play, mass combat, and more.

OPTIONS!
New rules options and systems, including how to modify the M&M system for other styles of play, mass combat, and more.

... plus nine fully detailed and ready-to-use Lairs, complete with maps and game information! With the M&M Gamemaster's Guide, running your own Mutants and Masterminds series has never been easier.

The Power is Yours!

Price:£21.99

 

Description
Strap on your six-gun and saddle up, partner, because there's Hell to pay and the currency is hot lead!

The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the frontier's lonely plains: Monsters.

Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.

The Player's Guide is the core rules book for players of Deadlands Reloaded. It includes new rules for shootouts at high noon, new Edges, Hindrances, and powers, and everything a cowpoke needs to begin his journey into the Weired West.

The Deadlands Reloaded Player's Guide is not a complete game. You'll also need the Savage Worlds core rulebook to play.

Price:£13.99

 

Description
Two nights among the undead
They say an infamous old vampire is buried
in an overgrown old cemetery outside the city.
But his hiding spot was lost, even by his own cult...
until tonight.

You've got the only known clues to his whereabouts,
a sealed box containing something
of his that'll supposedly wake him up,
and one night to find his grave,
dig him up and bring him back to the city.

A devoted protector of the Masquerade hires your coterie to
find dirt on an officer of the local court who got caught feeding,
and to deal with the mortal artist who witnessed it.

At first it looks like a straightforward job,
but the whole situation is like digging into an old grave
- there's a lot under the surface
that most people don't want to see.

An adventure compilation for Vampire: The Requiem, including The Resurrectionists and Criminal Intent
  • Two adventures for Vampire: The Requiem
  • Character sheets and scene cards for easy record-keeping
  • Five pre-generated player characters, complete with character sheets, backstory, and Storyteller suggestions

Price:£13.99

 

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years

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