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Our Top-Selling Games of 2015
A Gamer Writes
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Table Top Day at Spirit Games
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Phil's Christmas Suggestions 2014
MidCon 2014
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Monthly Gaming Sunday 12th January
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The Magic Gathering Sunday 24th November 2013
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Wednesday Night Gamers More Catchup
Wednesday Night Gamers 7th August
Wednesday Night Gamers Catchup
Tabletop Day
March 6th & 13th Wednesday Night Gamers
Gaming at the Talbot 10th March
Wednesday Night Catchup
Gaming at the Talbot 27th January
Value for Money
Free Gift Wrapping Service
Phil's suggestions for Christmas 2012
Autumn Beer & Pretzels - the free expansion
October 31st Wednesday Night Gamers
Saturday September 26th
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Expo 2011
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Garden Games

Wednesday Night Gamers 7th August


Well this week we had a new chap, Simon, who brought down one of our old favourites - History of the World - that we haven't played in ages. It was the Avalon Hill edition whereas ours is the original tea towel board version, but the rules are similar enough that it was easy to get stuck straight in. I've always liked the mechanics of the game, and being able to give away the card with an empire you don't want, whether it is too weak, or too late in the round is a nice touch. The game was fairly evenly balanced until I got the dream combination (which doesn't usually happen) of Romans with a leader, followed by going first in the next round which meant no one being able to whittle away any of the troops from the previous round. Unfortunately (though not for me) Simon had to leave after the 5th epoch so we had to finish the game before the others were able to gang up on me and catch up, so the final scores were:
Sally 130, Richard 102, Phil 97 and Simon 96.

The next game we played was Guildhall. A neat card game where you are trying to collect sets of cards in one each of five different colours and cash them in for victory points. On your turn you have two actions where you can play cards and/or cash in unwanted cards and replenish your hand. There are lots of options, the different cards played will allow you to take extra actions and pick up extra cards, collect victory points, trade cards from your guild with another players guild, pick cards from the discard pile, assassinate an opponent's guild member(s), or add extra cards to your guild. Once played these cards can then be added to your guild if there is not already one of that colour and type in there. Playing the right combinations to make the most of the cards you have is the key, but it is remarkably easy to get the hang of, and Richard, being a sharp minded player new to the game looked as if he had it in the bag before Phil snatched an unexpected last minute victory, with me trailing in last. My last place were just deserts for the previous game.

Other games played included Settlers with the new Pirate expansion, and Kemet, both of which we would also have loved to join in with. So many games, so little time.

Sally.


 

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