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Fight's On

Modern Scenics

All Prices in Pounds Sterling

DP300 Downed Pilot Marker (one per pack). This unpainted kit comes with textured sea and land bases, two 3" clear rods, one pre-assembled parachute and pilot, and a painting stick. 1:300 scale. 3.99
DP600 Downed Pilot Marker (one per pack). This unpainted kit comes with textured sea and land bases, two 3" clear rods, one pre-assembled parachute and pilot, and a painting stick. 1:600 scale. 3.99
AM1 Afterburner Markers (12) Markers indicating use of Afterburner on 1/300 to 1/600 aircraft. Aircraft and flight stand not provided. 1.20
AM2 1/300 Scale Airframe/Engine Damage Markers Six of each type. Engine damage (black) and Airframe damage (white). Use with 1/300 scale aircraft. Aircraft and flight stands not provided. 1.20
AM3 1/600 Scale Airframe/Engine Damage Markers Six of each type. Engine damage (black) and Airframe damage (white). Use with 1/600 scale aircraft. Aircraft and flight stands not provided. 1.20
M1

Five painted Air to Air missiles. Can be used for 1/300 - 1/600 scale for all Air to Air missiles. Aircraft and flight stands not provided.

2.99
M2

Surface to Air Missiles with Stands (3).Three painted 12" Surface to Air missiles with (3) unpainted textured 1.375" hexes, (3) 3" rods and magnets.

3.99
M3 Anti-Ship Missiles with Stands (3) Three painted Anti-Ship missiles with (3) 3" rods and magnets and (3) unpainted sea textured 1.375" hexes. These can be used in 1/600 - 1/6000 scales for SS-N-2 Styx, etc. 3.99
M4 Seaskimming Anti Ship Missiles (5) Five painted Seaskimming Anti Ship Missiles. Stands not included. Can be used in 1/600 - 1/6000 scales for Exocet, Gabriel, Harpoon, SS-N-22, etc. Model ship not included. 2.99
N1 Flak Bursts (20-25). Various sized flak bursts for your AAA sites and ship's guns! Model ship, aircraft, and stands not included. 0.80
N2 Chaff Cloud (2) Defend your fleet with this chaff cloud to fool incoming anti-ship missiles! Two (2) unpainted sea bases, six (6) 3" clear plastic rods, and six (6) chaff markers. 3.99
N3 Starshell Marker (2). Brighten the sky over the enemy fleet! Two starshell markers with two 4.5" clear plastic rods and two unpainted sea bases. 2.50
N4 Naval Mines (8). These markers are great to represent floating contact-type mines used from WWI to the present. Whether its the tanker-war in the Persian Gulf, or the English Channel in WWII, these markers will make your naval game table look great. Mines on 1" dia. circular sea bases. Mines are unpainted. 3.99
R1 Light Anti Aircraft Artillery (AAA) Site (5). Useful for Machine Gun up to 23mm AAA sites. Hex measures 1.375" face to face. Provided unpainted. 3.99
R2 Medium Anti Aircraft Artillery (AAA) Site (3) Three unpainted Medium AAA sites. Useful for 40mm to 57mm AAA sites. Hex measures 1.375" face to face. Painted version not provided; used for example. 2.50
R3 Surface to Air Missile (SAM) Site (3). Useful for SA-2 and SA-3 SAM sites. Hex measures 1.375" face to face. Provided unpainted. 2.50
R151 Cloud Cover (1.5")
Cloud Cover is a pack of 21 hexes comprising three each of 3 and 4 hex pieces. This is enough for small clouds all over the table or several large cloud groups. Cast in white resin with raised interior hex lines, they are tabletop ready straight from the package!
11.99
R152

Hills or Islands Pack (1.5")
This textured terrain pack contains 26 hexes that can be used for hills and mountains or painted as islands for coastal scenarios. Hex groups come in 1,2,3 and 4 hex pieces and can be configured to any arrangement and stacked for contour to fit the scenario.
Pack contains 2 each 4-hex pieces, 3 each 3-hex pieces, 3 each 2-hex pieces, and 3 each 1-hex pieces.
(Ships not included.)

15.99
R153 Sun Edge Marker for CY6! air combat rules (1.5")
Many air combat rule sets call for sun hexes or sun direction. This can be hard to conceptualize for players as to what is 'up sun'. The Check Your 6! Classic air combat rule C4.2 OUT OF THE SUN & Check Your 6! - JET AGE rule B4.6 UP-SUN detail the need for twelve hexes on a sun board edge or corner. This pack of Sun Edge Markers features six (6) double-hex pieces edge-to-edge sizes to delineate sun effect on the edge or corner of the hex-mat. These hexes are cast in orange resin and are textured so a yellow or white dry-brush will really bring out the effect.
9.99
R201 Cloud Cover (2")
Cloud Cover is a pack of 21 hexes comprising three each of 3 and 4 hex pieces. This is enough for small clouds all over the table or several large cloud groups. Cast in white resin with raised interior hex lines, they are tabletop ready straight from the package!
11.99
R202 Hills or Islands Pack (2")
This textured terrain pack contains 26 hexes that can be used for hills and mountains or painted as islands for coastal scenarios. Hex groups come in 1,2,3 and 4 hex pieces and can be configured to any arrangement and stacked for contour to fit the scenario.
Pack contains 2 each 4-hex pieces, 3 each 3-hex pieces, 3 each 2-hex pieces, and 3 each 1-hex pieces.
15.99
R203 Sun Edge Marker for CY6! air combat rules (2")
Many air combat rule sets call for sun hexes or sun direction. This can be hard to conceptualize for players as to what is 'up sun'. The Check Your 6! Classic air combat rule C4.2 OUT OF THE SUN & Check Your 6! - JET AGE rule B4.6 UP-SUN detail the need for twelve hexes on a sun board edge or corner. This pack of Sun Edge Markers features six (6) double-hex pieces edge-to-edge sizes to delineate sun effect on the edge or corner of the hex-mat. These hexes are cast in orange resin and are textured so a yellow or white dry-brush will really bring out the effect.
9.99
R204 City Pack (2")
These city hexes are based off of images of Tel Aviv from 5.000 feet and have HUNDREDS of small buildings on them! The pack consists of one 3 hex and one 4 hex piece. They can represent Cairo or any other urban area.
7.99
R205 Pacific Airfield for WW2
2" hex airfield over two hexes. Designed after various WW2 Pacific fields. Can be used for desert or any improvised airfield with basic facilities.
2.99
R206 Airfield - Modern (1 piece)
Many scenarios involve a raid on an airfield. This 2" resin target hex features a runway, two hanger buildings, control tower, general shop buildings, weapon loading area, taxiways, and ramp. As usual, incoming strike aircraft, or launching/landing aircraft flight stands will fit on the airfield for ease of play.
1.75
R207 Suez Canal (9 pieces) Fly missions over the Sinai and dodge SA-2s and flak over the Suez Canal. Nine (9) unpainted 2" canal hexes included. MiG-21 and flight stand not included.
Why a Nine-pack? A 6' x 4' surface with 2" hexes running along the Long edge has 27 hexes in a 60deg. offset to the 'grain' of the hexes. With a Nine-pack, the canal can occupy a corner of the playing area. Two Nine-packs will cover even more area, ultimately the canal can cross the center-line of the playing area with Three Nine-packs.
6.99
R208 Oil Refinery (6 pieces) Destroy the enemy's supply of oil and fuel! Six (6) unpainted 2" hexes included. MiG-21 and flight stand not included. One (1) storage tank farm/refining unit 2" hex, one (1) pipeline terminal 2" hex, and four (4) pipeline 2" hexes. 4.99
R209 Oil Pipeline Booster Pack (9 pieces) Oil Pipeline hexes that match up to the Oil Refinery pipeline. This booster provides eight (8) straight pipeline 2" hexes, and one (1) curved pipeline 2" hex. These are the same pieces contained in the Oil Refinery pack. Stretch your pipeline across the table as an objective for a bombing raid or just a piece of eye-candy terrain on your battlefield. 6.99
R210 Electric Power Plant (6 pieces) Hit the Electric Plant and take out the enemy power grid! Six (6) unpainted 2" hexes included. One (1) power plant featuring four power-houses and two transmission lines, one (1) double-transmission line spliting into single lines in two directions, and four (4) additional straight transmission line 2" hexes. 4.99
R211 Electric Power Line Booster Pack (9 pieces) Electric Power Line hexes that match up to the Electric Power Plant. This booster provides nine (9) straight power line 2" hexes. These are the same pieces contained in the Electric Power Plant pack. Stretch your powerlines across the table as an objective for a bombing raid or just a piece of eye-candy terrain on your battlefield.

In the 1956 Suez Crisis, the Israeli's went on telephone wire cutting missions with their aging P-51Ds, USING THEIR PROPELLERS! That is some amazing stuff, cutting communication wire with the aircraft itself. Use these power lines to represent telephone lines in your scenarios.

6.99

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