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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells 1914 Twilight in the East by

1914 Twilight in the East

£77.99

InStock? NO
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In August 1914, at the beginning of the First World War, Russia faced Germany and Austria-Hungary in the eastern theatre of operations; here war began with two distinct campaigns being fought concurrently.

In the north a hasty Russian invasion of Eastern Prussia culminated in a decisive German victory. Large portions of two Russian armies, advancing separately, were destroyed at the battles of Tannenberg and Masurian Lakes. The remainder of the Russian forces retreated to the protection of fortified river lines within Russia, pursued by the victorious Germans.

In the south the greater part of the Austro-Hungarian and Russian armed forces clashed in a series of running battles that became known as The Great Battle for Galicia. The campaign began with an Austro-Hungarian offensive launched in an effort to destroy first one-half of the Russian armies, to be followed by the other. Initially the Austro-Hungarians won victories at Krasnik and Komarow. Then, with the arrival of Russian reinforcements, the scales of victory were tipped in Russia's favour. By mid-September the battles ended with the Austro-Hungarians in full retreat toward Krakau and into the Carpathian Mountains. The Russian advance after the battle was slow and ponderous allowing the Austro-Hungarian forces to escape except those bottled up in the Fortress of Przemysl.

In late September the German High Command of Hindenburg and Ludendorff, observing their allies distress, disengaged a large portion of their forces from the pursuit of the defeated Russian armies and allocated them to the support of the Austro-Hungarians in their efforts. A new German army was created and transported by rail to sourthern Poland. In conjunction with the rested and revitalized Austro-Hungarian forces a new operation was launched which pushed deep into Poland. The Germans advanced all the way to the Vistula River and the gates of Warsaw, while the Austro-Hungarians were able to push the Russians across the San River and end the first siege of Przemysl. In the battles that followed the Russian numerical superiority began to tell. By late October, the Germans and Austro-Hungarians, unable to sustain the fight, successfully disengaged and retreated westward. Once again the fortress of Przemysl was besieged as the Russian forces flowed into central Poland.

The Russians, pursuing their seemingly defeated enemy, now desired to fully utilize their perceived advantage. Planning began for a huge offensive to begin in early November into Silesia and on to Berlin. Hindenbureg and Ludendorff however, always working to gain and maintain the operational initiative, shifted the mass of their available troops from southern to northern Poland via rail and launched a spoiling attack into the Russian flank. To assist their German ally, battered but rebuilt Austro-Hungarian armies began a concurrent offensive to hold the Russian forces advancing upon Krakau. The massive clashes that ensued from this were known as the Battles for Lodz and Krakau.

1941, Twilight in the East attempts to simulate this incredible campaign of multiple operations in a moderately complex game. The design uses a brand new game system which highlights those aspects of warfare that made the opening stages of World War One so unique. With both sides being able to attack, the game is exciting and gives wonderful insights into one of the most important military campaigns of the twentieth century.

Game Contents:
* Eight full-colour countersheets
* Five full-colour mapsheets
* Two player aid cards (2 copies)
* Rules booklet
* Scenario/Play booklet
* Four 6-sided dice

Average Playing Times:
* Small scenario 4-8 hours
* Large scenario 10-16 hours
* Campaign 25+ hours

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1914 Twilight in the East by Board Game Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Alphanumeric
1
Game Type
Wargame
Manufacturer
GMT Games
No. Players
1-6 Players
Solitaire
Author
Michael Resch
Age
12 to adult
Manufacturer's Code
0708

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years

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