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Evil from beyond has come to the museum!
Throughout the museum's history, visitors have been drawn to its unparalled collection of ancient exhibits and exotic curios from faraway places. But in 1926, unimaginable horrors from beyond threaten to use these artifacts as a means to enter our world, bringing an end to all of humanity. The clock is striking midnight and a small group of courageous investigators desperately search the marbled halls for the legendary symbol that will keep our world safe! The Elder Sign...
In Elder Sign, 1 to 8 players take on the role of investigators struggling to combat one of the Ancient Ones - vast, powerful creatures that dwell in the space between dimensions. By rolling a pool of special dice, players will face adventures in and around the museum that has become the focal point of these strange creatures. The investigators' courage and skill will earn rewards, the most prized of which is an Elder Sign, the eldritch symbol used to seal away the Ancient One and win the game. But the clock is always ticking and each night at midnight, the Ancient One gets closer to waking up. If the investigators take too long to seal it away, the Ancient One awakens and humanity is almost certainly doomed.
|By||Oridyne||From||Staffs in United Kingdom|
As is to be expected the artwork is in keeping with the Arkham Games theme and the component quality is very good. In fact some of the tokens are better suited to the theme than the normal Arkham Horror game.
The characters are exploring a museum steeped in the usual Arkham Horror mythos meaning there are monsters, magic and mystical traps to overcome to try and prevent the ancient one from arising and devouring the world.
Players either stay at the entrance to heal, buy items from the shop using trophies gathered, rolling for random rewards or by tackling adventures in one of the various rooms in the museum.
A lot has been said that this game is easy and that the rules are broken. Well from my experience, which admittedly is still only a few games, the game drips the theme and each game I have played could easily have ended badly given a different choice or a bad dice roll. For me though, whether I win or lose an Arkham game, its all about the theme and the atmosphere generated by the players. If you get the right people playing who buy into it all the game is a joy to play and you get cheers as people get the right symbols on the last roll or the collective sigh after a horrible fail or character loss. As to the rules, I found them easy to pick up and teach to new players. Are they perfect, no there are places where examples or more clarification would help but they are far from broken.
I have to say this was an excellent purchase and I really enjoy playing this. It has all the look and feel of its big brother, all the same atmosphere and enjoyment but with simpler gameplay and can be played even with a large group in around 2 hours which is great.
I would recommend this game for fans and non-fans of Arkham Horror, but if you play with a larger group I would recommend thinking seriously about how you sit people around the game everyone needs to be close. The reason is that they need to be able to read the flavour text on the cards but also it helps everyone interact on each others turn helping to enhance the atmosphere of the game.
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13 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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