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The times were hard indeed. Our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village, and so achieve new levels of civilization. That is exciting and interesting. With a balance of luck and planning, the players compete for food in this pre-historic time. Risk and grow as your ancestors did. Only then the victory ring sings to you! Contents:
|By||Oridyne||From||Staffs in United Kingdom|
This is a very beautiful game, the board, the pieces, the cards are extremely good quality and the artwork is superb. It has a fantastic theme and setting reflected well in the gameplay. Each turn players allocate their initial supply of people onto various areas on the board to try and collect resources, build (and gain Victory Points), collect cards, gain tools, forage for food or increase your bank of people.
Each area has limited space for people except for the forage field which has unlimited capacity. For each person you have in a resource area (Food,Wood, Brick, Stone, Gold) you roll 1 dice, each resource has a point cost you spend the points rolled to buy the resource. Starting with the first player you place your people in these areas, however you can only place people in one area at a time and you can not increase them on further turns. Play rotates around the players until all the people have been placed, then starting with the first player you resolve the action for each set of people. The order you do them in is your choice and you will find that doing them in the right order helps you improve your options during this part. After each player has completed this you then have to pay 1 piece of food for every person you have, if you do not have enough you pay the difference in resources if that is still not enough you lose points.
Cards you collect give you bonuses, some immediate, some for collecting enough different types and others give special Victory points based on what you have built, the number of people etc. A very popular area is the one that increases your food production (so you start getting food for free) however there is only one space there so its usually the first or second player that ends up taking this.
I really enjoyed this game and will look forward to playing it again real soon. I lost completely but still enjoyed the game and will now have a better idea of what to do for future sessions.
This would make a worthwhile addition to anyone's collection.
|By||Hopuk||From||Lancs in United Kingdom|
|You begin with a tribe of 5 meeples and each turn you send these out to collect tools, food, harvest or 4 different resources or even mate! Each area has a limited number of spaces that the tribes can go to, so planning what you need each turn is vital.
When all players have placed their tribesmen around the board, each player than sees what resources they bring in that turn by rolling a die for each tribesman in that area. For example, to collect would, you send 2 tribesman so roll 2 dice. The number rolled is then divided by 3 and thats how many resources you collect. The divider is different for each resource from 2 for food to 6 for gold. Tools let you modify the die roll. Each round ends with you having to feed your tribe, 1 food per tribesman.
Resources are used to gain buildings and collect civilisation cards by simply handing in the right resources to pay for it.
This is a good fun game of resource management and is playable in around an hour.
These volume discounts are in addition to sale and special offer prices.
1-1 1/2 hours
Hans im Gluck
13 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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