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Little Hong Kong: Hour of the Tiger - Loaded with clandestine goods, a sampan glides through the dark waters of Aberdeen Harbour. It slips unnoticed under the bow of a British patrol boat whose crew seems more interested in sleep than watchfulness...Cargo Noir is a game of illicit trading in which players run "families" who traffic in smuggled goods around the world. Dispatching your cargo ships to the safest or richest ports; judging which contraband is the hottest; and laying in wait with your gold until the time is right... will all be keys to your success - allowing you to revel in the spoils of victory. Cargo Noir is the rare trading game that works equally well with 2 players or more. Contains:
|By||Oridyne||From||Staffs in United Kingdom|
Cargo Noir is a new release from Days of Wonder. As with all of Days of Wonder games the components are first class, colourful boards, beautiful pieces, excellent cards and a well written rulebook.
Each players represent a family of smugglers the aim is to amass the most Victory points (in the form of cards representing various assets - Dive Bars, Yachts, Night Clubs etc). To purchase the VP cards each player must place their ships in a port and bid for the goods available there, if they are successful they get all the goods. To win a bid you must be the only player left bidding in that port at the start of your turn otherwise you either have to increase your bid or withdraw. In order to purchase cards you trade in your goods, upto 9 of the same or upto 9 different, you earn differing amounts depending on which option.
The amount of cargo you can hold is limited at the start but you can buy VP cards that increase your storage, as well as VP cards that increase your fleet and a final one that allows you to gain coins when you withdraw from a bid.
Finally there is the port of Macao where there is a Casino where your ships earn $2 or the port where for each ship placed you can swap a trade good with any located face up or take one at random from the bag.
This is a quick game to learn, we read the rules on the night, and is quick to play whilst providing for a bit of strategic play. Really fun little game, not deep but a challenge none the less.
These volume discounts are in addition to sale and special offer prices.
30 minutes to 1 1/2 hours
Days of Wonder
8 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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