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| Playing Time | Alphanumeric | Game Type | Manufacturer | No. Players | Author | Reduced Items | Age |
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America in the 19th century: railroads are booming! pioneer spirit and vision are everywhere.Everyone wants to be the first to build a railroad network across the country. Who will be the first to connect his cities? Is it Casey, who was the first to build through the mountains to the west? Or Annie, who was the one who best made use of the others' tracks? goal: connect 5 cities with track
|By||wilycoyote||From||merseyside in United Kingdom|
|Having played this game to death previously, we recently got it back out of the cupboard to introduce a couple of "newbies" to the real world of games and it turned out to be the perfect introduction. It only took the Newbies one round to get the basics of the game and then there was no stopping them! Again and again we played until I could face it no more (Palletranger and I played this mercilessly when we first bought it) and even then they vowed to come back for a re-match. All in all, the rules were simple to explain and the components colourful and appealing. If you wanted to introduce your friends or family to gaming in a gentle, sneaky kind of way so that they wouldn't notice that they had strayed away from their usual commercial safety, then this is the way to go.|
|By||Hopuk||From||Lancs in United Kingdom|
|This is a simple game to learn and play. The board shows a map of America overlaid with a grid, with various cities shown in 5 different colours. At the start each play selects a destination city card, on of each colour and they place a marker on the board from which they will start to lay tracks. Each play, a player must lay one track but may play a second. These can branch as often as you wish but must connect back to your marker. When two or more players tracks connect, you can then branch off anywhere in that network. Once a player connects all 5 of their cities together, the round is over and points are scored.
The scoring is different here, as players begin with 12 points or so, and a player loses 1 point for each space that it would take to finish connecting all their cities - 2 points if it needs to go over a bridge or tunnel space.
After scoring, a new set of destinations are chosen and a new round begins. Once a player reaches zero points, the game ends and the player with the most points wins.
As I said, the game is easy to play and learn and can be played in less than hour.
These volume discounts are in addition to sale and special offer prices.
13 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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