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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Ticket to Ride Marklin Collector

Ticket to Ride Marklin Collector's Edition

£38.99

InStock? Yes
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From the Bavarian countryside to the great Hanseatic poet of the North, the Ticket to Ride - Marklin Edition board game takes you on an unforgettable rail trip across Germany!

Ticket to Ride - Marklin Edition is the third instalment in the best-selling boardgames series that has won 14 international game awards, including the prestigious Spiel des Jahres. Like its predecessors, Ticket to Ride - Marklin Edition is simple, fun and addictive. Players collect sets of train cards that enable them to claim railway routes and fulfil their all-important Destination Tickets by connecting distant cities. The Marklin Edition also introduces a new Ticket to Ride game play element - Passengers that are used to pick up valuable Merchandise along the routes.

Created in partnership with Marklin, the world leader in model railroading, this edition features 118 historical train photographs, each carefully selected from the incomparable Marklin archives.

Contains:
* 1 Board map of Germany with train routes
* 240 Coloured Train Cars
* 15 Passengers
* 118 Train Car cards
* 46 Destination Tickets
* 5 Scoring Markers
* 74 Merchandise Tokens
* 1 Rules Booklet

Reviews Review Game
By Mrs Palletranger From Staffordshire in United Kingdom
Review
Definately not my favourite of the series but a good little addition. Passengers have now arrived for the trains adding another dimension to the gameplay however this is neither meaty enough for a hardcore gamer nor simple enough for a new starter so be warned.

By wilycoyote From merseyside in United Kingdom
Review
This game needs a lot more playing before I can fully make my mind up about it but I have to say, when Palletranger brought this one home I thought "same-oh Same-oh". How wrong I was! The added elements (collecting points and/or passengers along the way) made this interesting to play and helped boost my much needed points total and the fact that we were both looking for all the cities instead of just me helped enormously. I haven't quite digested this map as much as the other two versions of the game (If this is your first dip into the ticket to ride series I would have to strongly direct you to the original version first) but there is plenty to keep you going back for more. My only complaint would have to be that there are so many pieces and the point markers make it take a while to set up. This aside though, this is a very welcome addition to the Ticket to Ride collection.

By Loughborough Gamer From Leics in UK
Review
Great addition to the series, that's maybe more of a gamer's game than the previous two. It's certainly the deepest so far.

Here's what's struck me so far:

1. You don't necessarily win by playing big routes...it can be very important to bag good merchandise tokens with your passengers. This is a big change from the strategy that wins USA and, to a lesser degree, Europe. 2. Short routes may be better than long ones as they are more likely to get you the 10 card for the most routes. A mixture of both is best. 3. If you go out first you don't automatically come first or second. Far from it - I won easily with by far the most trains left (13). 4. The glut of short, grey routes in the SW makes for an interesting dynamic, and it's often necessay (as in USA) to fill some of these quickly esp in a 2/3 player game. 5. Drawing extra destination cards is a much better idea here than in the other games - a. because you can pick short or long ones only if you know you need that type b. because of the 10 points for the most completed. However, there's so much going on on the board that it's hard (as in the other games) to find a turn to do this.

I thought that Alan Moon (the designer) has tried hard, and succeeded, to make shorter routes profitable and has also increased the liklihood of players picking up locos - due to the 4+ loco rule. These are big positives about the game.

I haven't played the game enough yet to be certain, but I think this may turn out to be the best one so far - though it is not as elegant as USA, which has a certain beauty in its simplicity.


Ticket to Ride Marklin Collector's Edition by Board Game Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Playing Time
30-60 minutes
Alphanumeric
T
Game Type
Hand Management
Set Collecting
Trading
Network Building
Travel
Manufacturer
Days of Wonder
No. Players
2-5 Players
Author
Alan R Moon
Age
8 to adult
Manufacturer's Code
7205

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years

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