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In Tech-Bubble 3 to 6 players ride the technology market roller coaster at the turn of the 21st century as it surges and eventually plunges. The players represent various market sectors during the "Dot-Com Bubble!. They make decisions to stay in the market and ride out the surge or get out before the bubble bursts. Timing and nerves of steel are everything. And along the way players can affect each other's investments and decisions by crafty play.
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8 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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