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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Voc! by

Voc!

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It's 1602... Merchants from the rich provinces of Holland and neighbouring Zealand gather in stately rooms to discuss the foundation of a mighty consortium: a company that will hold the monopoly of the very profitable East Indies trade. One question occupies their minds more than anything: who will control the new company?

27.99 Each player takes the role of a merchant living at the end of the sixteenth century. These merchants sent out ships to explore and expand the profitable trade in the east, where they traded cloves, nutmeg, silk and tea in such remote areas as India, Indonesia, China and Japan. These goods were then sold at great profit in the West. The journey, however, was a dangerous one, and fitting out a ship was prohibitively expensive. Merchants therefore cooperated in small groups, called compagnies in Dutch, to fit out ships together.

At the same time, competition was cut-throat, not just abroad, but also at home, where Amsterdam was the most fearsome rival. Your task in this game is to make as large a profit as you can - but at the same time uphold the honour of your home town against the mighty merchants from Amsterdam.

This box contains two game versions: the basic game, which can be played by 4 or 5 players. The basic game is suited for people aged 10 onwards and takes about an hour. The advanced game is intended for people aged 14 and older, and takes between 90-120 minutes, depending on the long you spend negotiating.

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Related Tags
Alphanumeric
V
Manufacturer
Splotter Spellen
No. Players
3-5 Players
Age
10 to adult

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years

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