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| Playing Time | Alphanumeric | Game Type | Manufacturer | No. Players | Author | Reduced Items | Age |
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Control the Greatest Fleets of the 15th Century Your Galleys are teeming with crew and cargo as you sail the Mediterranean seas. Your sole purpose is to control the most prosperous trade routes and amass the most riches. How will you ensure that your strategy will allow you to fill your warehouses with a veritable fortune in gold, precious stones and spices?Contents:
|By||polydor||From||Lancashire in United Kingdom|
Like the previous reviewer, I would whole-heartedly recommend this game, even if you own the previous manifestation. There has been much argument over the map graphics of the two; the earlier is much brighter and strongly coloured, the new map more muted, but with larger sea areas which is very helpful.
Though the aim of the game is identical to amass the most points and the mechanics similar: buy goods and trade them in other ports, gain control of ports and fill them with goods, the rules have made huge changes.
First of all aggression will probably only be successful, if all players are engaging in battle. This is partly because, the dice rolling is much more luck dependent and you lose a battle dice for every sea area that you travel before entering combat. The tactic of loading up your galley with a full crew, darting across the Mediterranean and sinking your opponent can rarely now be achieved.
So, instead of taking your turn and moving all galleys, you now activate your galley and perform its whole action in number order. To me this is the major innovation and makes the game so different and so much more interactive. There is far less downtime as a result and a much more dynamic interplay.
In fact, everything about the new rules seems designed to speed play. Most important in this has been the removal of the haggling over selling prices that slowed the game. As a result I find this a much more balanced game with far less likelihood of finding yourself so weakened early on that you remain an onlooker at the feast, playing out your turns for the sake of the other players.
A great achievement - buy it.
|By||Pureteenlard||From||Staffordshire in England|
|"Renaissance trading and conflict around the mediterranean"
This game is truly excellent. Buy it.
Why? Because it's beautiful to look at, challenging to play and, above all, damn good fun.
All in all an excellent game that demands subtlety and, at times, utter ruthlessness (I ravaged the empire of a 12 year old girl the last time we played. Cruel but rewarding. I won! Yay! But her mum didn't talk to me for the rest of the day because I promised her that I wouldn't take her capital) but which is easy to learn after a couple of game turns. Highly recommended!
These volume discounts are in addition to sale and special offer prices.
13 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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