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The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your King has chosen you to take charge of a province on the border: you will manage your province and help defend the realm. To accomplish this, you must influence the King's Advisers and the Royal Family to obtain gold, wood, stones, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories. Can you outwit them to get what you need?Building a new statue of the King will certainly please him, but your soldiers also need new barracks and the master of the Merchant's Guild wants you to build a new market! Can you neglect your defense long enough to expand you economy instead? Will you train more soldiers, or build stronger walls? The choice is up to you! In the end, only one Governor will earn the King's rewards uncountable. Will that Governor be you? Contents:
|By||Oridyne||From||Staffs in United Kingdom|
Each year is split into eight phases: Aid from the King (where the player(s) with the least buildings get help), Spring Production (Where players roll dice and influence the advisor's followed by a building phase), Kings Reward (The player(s) with the most buildings gets a VP), Summer Production (Played same as Spring), Kings Envoy (Person with fewest buildings get aid), Autumn Production (Played same as Spring), Recruit Soldiers (Players pay 2 goods to hire soldiers) finally Winter (where monsters attack, lead player rolls a dice to see how many soldiers the King sends to aid everyone. Those that defeat get a reward, those that fail pay a penalty)
During the production phase the players roll their die and the player with the smallest total goes first in the playing order, the others playing in ascending order. They then use their dice to influence the Kings advisor's in turn until everyone has used all their dice or passed.
Whilst reading the rules through on their own may make the game seem complicated, when read whilst playing through the first year it all falls into place quite well. This is a simple game to learn to play but one of those that will take a few games to learn some of the intricacies as there is a depth to this game not obvious from the simple mechanics.
I found this game very enjoyable and with a few more games under the belt the game should play a lot quicker than the stated time.
These volume discounts are in addition to sale and special offer prices.
1 1/2-2 hours
14 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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