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Once they battled into Stalingrad, the German troops joked that they had "captured the kitchen but were still fighting for the living room." The joke had more than an element of truth. Soviet soldiers in the city said, "there is no land on the other side of the Volga." Stalingrad saw "Advance at all costs!" orders from Hitler run into "Not a step back!" orders from Stalin. And then came the Soviet counteroffensive, when Hitler and Stalin reversed those same orders.But the battle for Stalingrad was only part of the German 1942 campaign, with its multiple priorities. Each player will take the role of the operational theater commander, who has a "boss" looking over your shoulder. Counters represent mostly Soviet armies and German corps. Map scale is 55km to the hex, with 2 turns per month. Now, you can revisit one of the most bitter campaigns of the war, in a challenging game you can play in a single sitting. The game provides historical insights through innovative design. The sequence of play is not the same for each side. And why should it be? The Axis and Soviet armies do not do the same tasks each turn, because their armies operated differently. Side operations in the Caucasus offer additional victory points but will they be worth the cost? The great Soviet counteroffensive has optional start times, with incentives for delay (if the rest of the Soviet front can hold out!) Sudden death victory is possible for both sides, encouraging that extra effort that could win it all... or leave one exposed and exhausted. Which side really "wins" can be in doubt to the very end. As it should be, in a situation like this.
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Turning Point Simulations
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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