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Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER player's goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game. Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?
|By||sheeptoy||From||staffs in uk|
|This is a brutal and tight trading game. Players are producing containers of goods and shipping goods to a central island where they get money the containers they have purchased in the game. each player starts the game with a player board showing spaces for their machines, factory store, warehouses, and harbour store. They also get 20 dollars, a container ship and a card which shows them the value to them of each of the different colours of containers at game end. Each player`s card is different so you never quite know which colours will be worth most to a particular player. This is complicated further by the fact that the colour of containers a player has most of at game end is worth nothing. Each player has a factory in 1 of 5 colours from which they can produce containers. There are set values for subsequent factories a player may buy. Each factory produces goods of its colour and no player may have more then one factory of the same colour. Good produced in the factory are stored in the players factory store waiting to be purchased by another player, the player can sell his container for a variety of preset amounts depending on how much he thinks he can get way with charging. Each player also has a warehouse which he can use to store containers for his harbour, he can store 1 container in his harbour store for each warehouse he owns, again if he wishes to have more warehouses they are purchased at set prices which increase as he acquires more of them through out the game. The player also has a container ship which can carry up to five containers, this ship can either be in open sea, at another players harbour or at the central island, it can never buy containers from its owners store. So the actions available to a player are, buying a new machine for his factory or buying a warehouse, moving his ship, buying containers from another players factory store and putting them in his harbour store or producing goods from his machines and putting them in his factory store. A player gets two actions on his turn but can only produce once per turn from his machines. Having bought some containers a player takes them to the island and auctions off the whole load in one lot, each player bids as much as they think the shipment is worth and the seller may take the highest bid or buy the lot himself for the highest bid. If the seller accepts another players highest bid he also gets a subsidy from bank equal to the bid. A player may take out loans to supplement their income, each loan gives them 10 dollars, however at the start of their turn the player has to pay 1 dollar interest for every loan he has. He can later pay back a loan in full and loans are worth -11 dollars at game end. The game ends when there are no containers of two colours available in the supply and then each player works out the value of the containers in their part of the central island. The player with the most money wins. The game revolves around selling goods from your factories to go into other players harbour stores or you buying from other players factories for your harbour store, buying containers from other players harbour stores for your container ship and shipping them to the island. Lastly you are trying to maximise your profits selling containers at the island to other players or buying yourself your own or other peoples containers to score at game end. The components are good quality, the resin container ships are lovely. Player boards and cards are good quality and well printed although my player boards are a little warped. This is a game about player interaction, you cant go it alone here, you need to buy from other players and have them buy from you. If players decide to cut you out of the game by not buying from you, you are doomed, there is not really much room to do your own thing, it is also easily possible to go bankrupt in the game and the game can stall if players spend all their money on warehouses and factories rather than buying and selling containers which means I would recommend that its probably more for experienced players. I would recommend having at least 4 players, it works with three but its seems better balanced at four. Money is tight in the game and there are always difficult decisions to be made. Its not a diffcult game to learn how to play, but winning is a challenge. Its a good game, works well and I recommend it.|
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1 1/2 hours
12 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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