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The game is based on Spain in the 15th Century. The aristocracy, especially the Grandes, the high aristocracy, controlled events in Spain. However, the average aristocracy, the Caballeros, also enjoyed extensive powers. All regions wanted to develop their own power and influence. To this end, the Castles (Castillos) played an important role. Each player is the Grande in one region. He is allied with 30 Caballeros. Each Grande attempts, to the benefit of Spain and for his own benefit, to extend his influence across the whole of Spain. To accomplish this, he must control the majority of Caballeros in as many regions as possible. The Grande who succeeds in this is on the path to success and winning the game.Basic game contents:
|By||sheeptoy||From||staffs in uk|
|Another classic Euro game, I initially found the rulebook a little intimidating but actually the game is pretty easy to understand, explain and play. You are essentially trying to get your caballeros into better scoring positions on the board than you opponents by careful manipulation of the turn order and the action cards. The game feels quite deep and has plenty of tactical options but without getting bogged down even with the maximum number of players. Definately a game that gets better with more players, although it will undoubtedly get more cut throat at the same time. The extra expansions in this edition are a nice touch and should add an extra touch after we get a bit bored of the main game which I think we are a long long way off doing yet. This is a fine example of what good Euros should be doing, before they all got carried away with layers and layers of extra rules and vegi meeples.|
|By||Loughborough Gamer||From||Leics in UK|
|A fun and very deep game that is nonetheless easily understood. The rules are not onerous at all, but the level of tactical play is very great. Strategy is harder to come by as the game can twist on a sixpence making it hard, but not impossible, to have a long-term plan. One of the best features is that there is loads of room to "stab you neighbour in the back." If you like that sort of thing - and let's face it most gamers do, then this is very well done here - and often subtlely.
The nearest comparison is possibly San Marco. Both games have a fairly fluid system of area control which is affected by card plays and both are very elegantly done. San Marco is a much quicker game - 40 mins to about double that here (with 5 players), but both are well worth having in your collection.
And of course, this version has ALL of the excellent variant add-ons inside the box. Since this is certainly one of the all time classics, if your a serious gamer, you've got to give this one a whirl!
These volume discounts are in addition to sale and special offer prices.
1 1/2 hours
Hans im Gluck
12 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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