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The Rhineland War, 1936-37 is a strategic-level simulation of an alternative World War II in Europe, one that began in 1936. The altered assumption is, when Hitler ordered his army to march into the Rhineland, the Allied powers, instead of appeasing him, ordered their armed forces to resist. The ensuing chain of events leads to the war expanding throughout Europe. A war fought at that time would've found all European militaries woefully unprepared.
Central to the play of the game are its "Crisis chits" (or "markers"). They represent various diplomatic and military events that would bring other powers into the war. Players pick Crisis chits depending on the number of Crisis hexes (printed on the map) they control. The more such hexes they control, the greater the chances they have to gaining more allies. At the same time, grabbing too much territory can lead to political collapse at home, as domestic foes work to undermine your power before the conflict explodes into a wider war.
The Rhineland War is a two-player game. One player commands the Axis, controlling Germany and the countries that choose to align with Berlin. The other is the Allied player, who controls the anti-German forces.
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12 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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