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The keeper of the ancient library has ordered his apprentices, his Acolytes, to recover four Lost Books that have the power to save our world from certain doom. The task isn't an easy one, as the books are suspended in a labyrinth of ever-changing walkways and footbridges that span the abyss of the Sinners' Pit. In the blink of an eye, safe ground can transform into an insurmountable chasm - and demonic gargoyles might unexpectedly block the way.Thankfully, an Acolyte has both trust in is faith and a collection of psalms and prayers which enable him to manipulate the labyrinth as he desires - were it not for his opponents, that is, who may thwart all his good plans... A card-driven, suspenseful head-to-head race with beautifully sculpted playing pieces and a large game board, with paths that players must change to their favour (and to the disadvantage of their opponents) to achieve their goal. Each game plays out differently, and only the one who discovers and foils the plans of the other players will win the game. Contents:
|By||Oridyne||From||Staffs in United Kingdom|
This is a wonderful little game with excellent good quality pieces and artwork.
Each of the players plays an acolyte tasked with finding their 4 books entrusted to them by the Guardian. In order to achieve this task they have to move and rotate various footpaths over the sinners pit but whilst they are doing this to get to their books the other acolytes can also move the same footpaths to hinder your progress.
The winner is the first acolyte to pick up his/her fourth book and then becomes the new Guardian.
You have a hand of 6 cards which is made up of cards from "Incertus Movet" deck representing pages from the manual for the labyrinth showing how to use the various pulleys and gears to move the footpaths or "Liber Fidei" deck which is a set of prayers that all the acolytes can use to perform extraordinary feats to aid in their tasks. However, once each "Liber Fidei" card is used or discarded it is no longer available for that game.
Movement across the footbridges is determined by how many "Incertus Movet" are played, how many cards you can play is determined by the cost for each action on the cards, you start with 6 Action points for your turn.
This game is extremely fun to play, and once familiar with the actions is quite quick to play with a lot to think about as your carefully laid plans can easily be disrupted.
A worthy addition to your collection.
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8 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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