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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Wellington: The Peninsular War 1812-1814 by

Wellington: The Peninsular War 1812-1814

£24.99

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It is spring 1812. The armies of Napoleonic France are masters of continental Europe. However, there is a festering sore in Spain where despite seemingly overwhelming odds valiant Spanish soldiers and guerrillas with their British allies persevere in fierce defiance of Napoleon's plans and armies. Even as their emperor prepares his epic invasion of Russia, Napoleon's marshals gather forces for a final campaign. One man stands between them and the conquest of the Spanish Peninsula: an English general called Sir Arthur Wellesley, better know to history as the Duke of Wellington.

In adapting his multi-award winning The Napoleonic Wars game system, Mark G. McLaughlin creates a furiously paced, card-drive, and battle/siege-intensive strategic/operational game of Wellington's campaign to drive the French from Spain and invade France itself. Wellington is a game easily played to conclusion by two, three, or four players in a evening or an afternoon.

Unlike GMT Game's The Napoleonic Wars, Wellington has simpler diplomacy rules and no naval units. Players are faced with a traditional blood and guts wargame with more cards in the their hands and hence even more game action.

Players represent the British, Spanish, and French armies of the North and South. They fight their foes and compete to gain glory in the conquest of liberation of Iberia. When armies collide, battle or siege-related cards may be played and then dice rolled to resolve conflict, inflict casualties, and possibly gain loot. Some cards confer special advantage such as interception from two Duchies distant, raise or eliminate pieces, or affect the course of the broader world-wide war with consequent impact on the Spanish theatre.

With so many variables no game comes close to playing the same way twice. Wellington is glorious, entertaining, unpredictable, and most of all enjoyable. It stretches players' skills, hence the challenge and pleasure of a well-crafted card-driven game.

Game Contents:
* Three full-colour countersheets
* 110 Strategy Cards
* One 22 x 34 inch mapsheet
* Rules book and Play Book
* Twenty Plastic Stands
* Four HQ Cards & one Player Aid Card
* Eight 6-sided dice

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Wellington: The Peninsular War 1812-1814 by Board Game Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Playing Time
3 hours
Alphanumeric
W
Game Type
Wargame
Manufacturer
GMT Games
No. Players
2-4 Players
Author
Mark McLaughlin
Age
12 to adult
Manufacturer's Code
0503

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years

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