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| Playing Time | Alphanumeric | Game Type | Manufacturer | No. Players | Author | Reduced Items | Age |
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You are dwarves digging for gold in the depths of a mine. Suddenly, a pick-axe breaks and the light from the lantern goes out. The saboteur has struck again - but which of your fellow players is a saboteur? Will you find the gold first, or will the saboteur's sinister actions be successful? After three rounds, the player with the most gold nuggets wins the game.
* 44 path cards
* 27 action cards
* 28 gold nugget cards
* 7 gold digger cards
* 4 saboteur cards
* 1 rules booklets
|By||Loughborough Gamer||From||Leics in UK|
|This is a really fun game! Maybe it's one of those that anyone who regularly plays games with 6 or more people should own. You can play it with less players but it's best with 6 . There are a lot of subtle strategies in this - mostly concerning the timing of when and where you play certain cards and sometimes about sending others subtle hints about what you're doing or what you know - for instance, if you're a digging-dwarf, blocking or making it tougher to use the path to a finish card you know to be a rock. But there again, players have to read whether someone else's first movements are a subterfuge or for real. You can be sure that experienced saboteurs will not reveal themselves quickly or easily!
A lot of fun for very little money.
|By||Hopuk||From||Lancs in United Kingdom|
|Players are dwarves mining through tunnels to reach the gold. The tunnels are cards that each player plays each turn to extend the tunnel network towards one of the 3 possible locations of the gold. Instead of revealing more tunnel, players can instead break the equipment of the other dwarves to delay them. This is because there can be up to 4 saboteurs in the game who win by stopping the 'good' dwarves reaching the gold, but no-one knows for sure who these saboteurs are - it may happen that no-one is a saboteur!
It is this little twist in the gameplay which makes this light card game so much fun, especially with more players - up to 10!
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8 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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