|BEER & PRETZELS||JOIN OUR SITE|
|EVENTS/CLASSIFIED||VIEW A WISH LIST|
|HISTORY/SPIRIT RACING||CART EMPTY|
| Playing Time | Alphanumeric | Game Type | Manufacturer | No. Players | Author | Reduced Items | Age |
|InStock? Yes||Login or Join to create/use a wish list|
Africa at the end of the 19th century:The great European nations wish to reveal the final secrets of this little-explored continent. Players complete multiple expeditions under contract to the African exploration companies. Only those who cleverly use the travel routes and complete many expeditions will be able to finance the costly search for valuable artifacts. The "Book of Adventures" returns in Michael Schacht's latest opus. This time, players must scour volumes for clues to find valuable artifacts.
|By||Oridyne||From||Staffs in United Kingdom|
From their starting locations players use travel cards to move around Africa gaining rewards for taking part and completing them but in order to travel they need the right travel cards to get to each location on their chosen route.
On each turn players have the choice of one of these actions:
The adventure books are a really nice touch with players being able to pay a coin to flip the "pages" to reveal another card before they decide to purchase or not. The number of rounds being set by how quickly players complete the expeditions, the game end triggered when they are no cards left to replace a completed expedition at the end of that players turn. The round completes so that everyone has had an equal number of turns.
As each expedition gives the player a reward for joining (each player can join a max of 4 at any one time), either coin(s) or Travel cards, it can be a tactic whilst moving to join an expedition just to get another card which then may help your current move action. To join an expedition you playing piece needs to be on the Starting location for it, which can be where they start moving from or any destination they pass through along the way. The first player to get to the end destination, as more than one player can join an expedition, gets the final rewards VPS's for the end of the game and an amount of coins.
Whilst there are only 1 of 3 actions you can take each turn there is a lot behind each choice and certainly tactics to be thought of as well.
This game is easy to teach someone new how to play but is another of those games where there is always different ways to play to win.
The fact that most games I have played of this have resulted in fairly close scoring shows how well balanced this game is, it is also a lot of fun to play and also frustrating as you always need to do one more thing on your turn you can not :)
These volume discounts are in addition to sale and special offer prices.
13 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
Contact Us | Policies | Postage and Package | Privacy | Links | Cookies | Site Map