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The Cross-Country Train Adventure Game!
October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a £20,000 bet that he could travel 'Around the World in 80 Days'. Now at the dawn of the century it is time for a new impossible impetuous and lucrative gamble - and to propose a new wager competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days.
The journey begins immediately...
Ticket to Ride is a cross-country train adventure. Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfil their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure. You've got a Ticket to Ride!Contents:
|By||Mrs Palletranger||From||Staffordshire in United Kingdom|
|One of the first games our family came to own and a firm favourite although we have accidently now memorised ALL of the route cards. Oops! This is the one to go for if you fancy something a bit different to your avaerage game but want to break into the world of geek fairly gently.|
|By||wilycoyote||From||merseyside in United Kingdom|
|This was one of the first games that Palletranger introduced me to and has remained a firm favourite ever since. I love everything about it from the colourful cards & components to the complicated looking (but not actually complicated at all) board.
Palletranger bought this game for two reasons, the first being it is an extremely good and fun game and the second? Well let's just say that he's married to a geographically challenged female who doesn't know where even the most popular destinations actually are when shown a map! I can now proudly pin-point New York and Palletranger no longer has to bash his head against a brick wall when trying, yet again, to explain to me that "no, you can't get to Las Vegas from New York in less than an hour". Marvellous!
|By||Loughborough Gamer||From||Leics in UK|
|What a good game! If you're looking for an introduction to Euro Games/more serious games, but don't want to get bogged down with anything complex, then this is for you. It's simple and it appeals to everyone - kids to Grans. You basically have to make connections to score points and if these connections can tie in with one or more tickets, then you increase your score dramatically. There's also points to be had by making the longest contiguous route. The mechanism for doing all of that is collecting coloured cards.
It works well with any number of players from 2-5, but plays very differently with each. I use different tactics accordingly. It's light, colourful, well made, simple to play, but with plenty to make you think. It's not as deep as some German-style games, but it's elegant and fun and, I think, much better than Santa Fe and several other rail games. Tactically, it's hard to tie down. I've won by going for a few long tickets, lots of shorter tickets, playing for long (5 and 6) routes, dominating the middle of the board, dominating a side, going North to South, East to West. And of course, most often I lose, anyway! It's this hard to tie down quality added to the fun factor that makes me return to it so often. I'll play this anytime.
And the board and components, like all Days of Wonder games, are superb!
|By||Hopuk||From||Lancs in United Kingdom|
|Taking elements of Santa Fe, Clippers and his earlier games, Airlines and Union Pacific, Alan R Moon has once again managed to come up with another superb game in his series of games where players have to cross the board along routes. I have all the above mentioned games, and they are are all sufficiently different, and good enough, to take a place in my collection.|
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Days of Wonder
Alan R Moon
8 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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