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From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate! Ticket to Ride Europe is the next instalment in our best-selling train adventure series. Players collect cards of various types of train cars, and use them to build stations, pass through tunnels and onto ferries, and lay claim to railway routes throughout Europe. Ticket to Ride Europe is elegantly simple, can but learned in 5 minutes, and appeals to both families and experienced gamers. This box contains a complete new game and does not require the original Ticket to Ride. Contents:
|By||Mrs Palletranger||From||Staffordshire in United Kingdom|
|Once you have mastered Ticket to Ride and fancy something a little meatier, Ticket to Ride Europe is the next step to take offering you a few twists in the tail with the introduction of tunnels and stations into the mix. By the way. . . . . I still win more than him at this. hee hee hee.|
|By||wilycoyote||From||merseyside in United Kingdom|
|Having nagged mercilessly for this game ever since I heard about it (see below! Review by Pallet Ranger), I can happily say that it didn't disappoint. As well as now knowing my way around America from the original game, I can now quite happily trundle around Europe in my geographically challenged little world.
This is a more challenging version than the first, the tickets longer (and shorter), the introduction of specifically using locomotives and the use of the stations. I'm not sure that it was necessary to make this into a completely seperate game though and think it would have worked just as well as an expansion as, as it is, it takes up a lot of cupboard space that could have been used for other games.
One essential tip from me if you are struggling with your game . . . . . go for the loooooooong train. It's worth loads of points so if you don't make your tickets, it's softens the blow.
|By||Loughborough Gamer||From||Leics in UK|
|How to make a great game better. After only a few plays so far, I'm inclined to rate this as being a mite better than TtR. Anyone who likes TtR is almost bound to love this. Here's some pointers as to what's good about this: the set up of the cities and the routes between them creates a different challenge (there are less double routes and more short routes); it's fun to see that one side of the board (the West) is very congested and the other is quite sparse and tends towards longer routes; there are many obvious blocking ponts...but; the new mechanism of stations helps to unblock those and I love the fact that if you chose to play one you effectively lose points at the end; the ferries add another interesting touch and thinking point; the tunnels are a (realistic) stroke of genius - there could have been lots of possibilites for how to model this but the way it's been done strikes me as perfect - after all digging tunnels could be a gamble - would you hit harder or weaker rock?; the length 8 route worth 21 points is great fun; the designer has made it more useful to pick up Locos (you need them!) and and to draw extra destination tickets; everyone gets one long route at the start (but doesn't have to use it) and that strikes me as a good leveller. A smashing game that is significantly different from the original and more of a "gamer's-game." I suppose some will try to adopt different rules from the two versions together. I do, however, look forward to a future Mystery train Expansion for this. And I'm excited enough to put forward some ideas - Tunnelling Mole (burrow at normal cost), Ferry Owner - travel over ferries without locos, Station Master - play one station without losing points at the end. The possibilities are exciting!|
|By||Pallet Ranger||From||Staffs in UK|
|If you own a copy of the original game, you'll be familiar with the goals and how players go about fulfilling them, as essentially it is the same mechanics as the original - with a couple of added 'extras'. The first of these extras are stations. When you are completely blocked from your destination, you can now play one of your 3 stations on a city, which allows you to use an opponents route. However, each station you don't use at the end of the game is worth points. The second extra are tunnels. These are standard routes except that you may need to play extra cards of the same colour, dependent on the cards drawn from the deck. The third extra are ferries. These are routes where players must play a certain amount of locomotives when claiming a route. If you liked the original, you'll like this too. The components are far better, particularly the cards, which are both larger and stronger than in the first game.
If you'd like a version of Ticket to Ride, this European version offers more than the original I feel - but whether its worth buying two copies of, in essence, the same game is debatable. It would have made sense, in my opinion at least, to have issued this as an extra board (as with 'age of steam' for example) for those of us who had already purchased the "basic" game as well as a complete game. Still, having said that I like this equally as much as the first, and am willing to play it more often than not
One final point....Having been under strict instructions from my wife that we must get this game as soon as it arrives, I feel I should apologise to Phil and Sal for badgering them on an almost weekly basis for an ETA :-)
These volume discounts are in addition to sale and special offer prices.
Days of Wonder
Alan R Moon
8 to adult
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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