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1AD - 10AD is the second of three volumes of army lists for the Vis Bellica rules for wargaming the ancients period. Its span encompasses huge changes in the political map of the ancient world: the fall of Rome and the rise of the Prophet being just two seminal events. It was also the age that saw the final end of the chariot as a fighting weapon, and the beginning of the armoured horseman's true dominance of the battlefield.Once again I emphasise these lists serve two purposes: as a game mechanic that allows players to quickly field armies that will be acceptable to potential opponents, and as a framework on which the ancient wargamer can base his or her own research. the key to a successful army is one that incorporates combined arms, not a preponderance of strength in one type; and a successful general is one who uses his troops for what they were designed for. Otherwise, a key tactic under Vis Bellica, with its emphasis on command and control, is to disrupt or smash the enemy line: punch a hole in the middle of it; or attack then roll up a flank.
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