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When Worlds CollideSickness gnaws at the land. The stream runs black with corruption. Black Rindle, child of forbidden union, is outcast among Garou and humans alike. Why then have the spirits chosen him for a special purpose, when they turn a deaf ear to all others? Kaitlin has fled the city, fled the undead horrors that walk the streets there, in favour of the solitude - and crippling loneliness - of the wilds. But before she can come to terms with the supernatural creatures that seem determined to draw her back into their world, she must reclaim her place among humanity. Will the mysterious and violent stranger who crosses her path help her balance atop the precipice between the worlds, or will he push her over the edge?
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Hunter: The Reckoning
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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