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Go is an ancient Far Eastern board game, based on a simple idea of territorial expansion and control. It has a tradition going back thousands of years and now enjoys a presence all over the world.Teach Yourself Go provides a systematic introduction to the game, starting with the rules and basic ideas. Through step-by-step explanations and the use of clear diagrams, the book builds an understanding of the fundamental concepts of Go. To help both the beginner and more experienced player reach club level, the author breaks down Go tactics and strategy into straightforward elements. The book also covers the origins of the game, its history and culture, and developments in computer and Internet Go.
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Hodder & Stoughton
Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 29 years
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