Spirit Games Web Site

Spirit Games, Boardgames, CCG, RPG,  Figures

ARTICLES LOG IN
BEER & PRETZELS JOIN OUR SITE
EVENTS/CLASSIFIED VIEW A WISH LIST
HISTORY/SPIRIT RACING CART EMPTY
 
Games | War Game Rules | Figures Catalogue | Secondhand Items | Books | RPG | CCG-CMG-LCG | Accessories | Magazines |

Whats New | System | Manufacturer | Roleplaying Accessories |

List RPG by

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells White Doom Mountain (4th Ed)

White Doom Mountain (4th Ed)

£7.99

InStock? Yes
Login or Join to create/use a wish list

An Adventure for Character Levels 4-7

Just two and a half weeks ago, three extraordinarily valuable and storied weapons (each also extremely powerful) disappeared from the various places they were kept. Each of the three, cryptically known as ThumpMuster, Skewersure and Hackrazer, vanished without a trace. All of them had been in the possession of well-known if not well-regarded individuals in and around Fangaerie. The weapons were taken despite the formidable skills of the individuals in question and the various guards and wards of their respective dwelling places.

The owners were slain, the various guardians and magical sureties left untouched and untriggered. Not even the most potent necromantic sorceries were able to contact the departed spirits of the dead, nor could the corpses be raised or resurrected. The weapons were inexplicably and undeniably gone.

As might be expected, the theft of the three became the most talked about event since the occupation of Frandor's Keep by orcs way back when. Rewards were posted by friends, acquaintances and scholars. Adventuring groups, henchmen, hirelings, cronies, servants and guards were all questioned (and in several cases summarily hanged). Every possible interrogative dweomer was cast, every manner of magical enquiry and divination made. Nothing availed. The weapons remained unfound. The manner of their theft was unknown.

The unprecedented mystery remained a crime without a clue, until a taunting poem suddenly appeared. The rhyme materialized without witness or explanation on the walls of taverns and inns across the land, from Frandor Keep's Burning Dawg Inn to the Gilded Lily in Hesur. This poem, which seemed to create more questions than it answered, was signed with the serpentine rune of Keraptorse.

White Doom Mountain has tentatively been identified as the location spoken of in the poem. It stands forbiddingly on a small island just outside the shipping lanes of the land of Raga, and is regarded as an unlucky and cursed place by the mariners there. A continuous plume of caustic smoke, steam and deadly white ash hangs suspended above it, and the lake surrounding it has been masked by thick mists since before living memory. To scholars, sages and pundits the place seems likely enough.

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

White Doom Mountain (4th Ed) by RPG Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
System
HackMaster
Manufacturer
Kenzer and Co
Manufacturer's Code
K&C2208
ISBN
1-889182-74-5

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years

©Spirit Games

Contact Us | Policies | Postage and Package | Privacy | Links | Cookies | Site Map