Spirit Games Web Site

Spirit Games, Boardgames, CCG, RPG,  Figures

ARTICLES LOG IN
BEER & PRETZELS JOIN OUR SITE
EVENTS/CLASSIFIED VIEW A WISH LIST
HISTORY/SPIRIT RACING CART EMPTY
 
Games | War Game Rules | Figures Catalogue | Secondhand Items | Books | RPG | CCG-CMG-LCG | Accessories | Magazines |

Whats New | System | Manufacturer | Roleplaying Accessories |

List RPG by

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells The Mutant Experience

The Mutant Experience

£14.99

InStock? Yes
Login or Join to create/use a wish list

It was you, Mutie!

You used your treasonous Mutant Power to melt that High Programmer into goo!

We know it was you. No loyal citizen in Alpha Complex would crush The Computer's trusted friend. Only a Mutant, an inhuman traitor with unnatural powers, could manipulate gravity - or cast radiation - or control a warbot and make it fire - or whatever you did. Mutie.

My partner here, he's not as nice as I am. He'd just as soon put you straight on Freak Suppressor and fit you with an anti-psionic enforcer. Me? I'll help you if you help me.

Play along! We have all the evidence we need, but we're making things easy on you. Sign this confession. You have no choice. Get used to it - it's just another part of...

The Mutant Experience

Creatively mutated new rules and powers for Paranoia XP.

What's that you say, Paranoia Gamemaster? The roster of mutations in the Paranoia XP rulebook lacks the exact powers you want to inflict on your Troubleshooter players? You're looking without success for the mutations Acidic Spit, Adaptive Metabolism, Bouncy, Call Bots, Chromativariation, Clean Slate, Creeping Madness, Cryokinesis, Enervating Darkness, Environmental Control, Find Location, Forgettable, Gravity Manipulation, Haze, Hyperreflexes, Jump!, Light Control, Magnetize, Mind Sense, Pouches, Psychometry, Push Mutant Powers, Radioactivity, Scream, Sculpt, Second Skin, Speed, Spikes, Stasis, Stench and Stretchy? You want new ways to handle the existing stuff too?

Relief is at hand, Gamemaster. Acquire, by any legal means, this fine 72-page rules supplement, The Mutant Experience!

* Three dozen new mutant powers! Variants of existing powers!
* New rules to ignore! Fun and terrifying new Alpha Complexes!
* Mutagens, equipment, medications! Edible Perversity points!
* For beginning or experienced Paranoia GMs (human only)
* Perversity points guaranteed not mutagenic unless ingested

You need the Paranoia XP roleplaying game to use this book.

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

The Mutant Experience by RPG Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
System
Paranoia
Manufacturer
Mongoose Publishing
Manufacturer's Code
MGP6634
ISBN
1-904854-65-6

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years

©Spirit Games

Contact Us | Policies | Postage and Package | Privacy | Links | Cookies | Site Map