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Stuff 2: The Gray Subnets

£14.99

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Bring on More Stuff!

When you're a Troubleshooter on a mission in Alpha Complex, your friend The Computer provides all the equipment it decides you need. Yeah, great, thanks. But to get stuff you actually want, ILLEGAL stuff, you need to find the black market. Better yet, order your illegal equipment online, through the exciting and incredibly treasonous private data networks called -

THE GRAY SUBNETS

A breathtakingly criminal equipment book by Eric Minton and the Traitor Recycling Studio.

This 96-page equipment book for PARANOIA players, the long-awaited follow-up to the first STUFF, contains over 100 all-new items and services. Many are illegal for Alpha Complex citizens to buy, own or even know about. So STUFF 2: The Gray Subnets gives you a strong edge against your enemies and other players. Wait, that's redundant...

* Weapons like the Psionic Detonator, Nuclear Slugthrower Rounds, Toilet Firebombs and (brrr!) the Chainsaw Gun.
* Blackmail material you can use on wealthy high-clearance citizens. What could possibly go wrong?
* Illicit services like Mutant Power Training, Nu Identity, the online game AlphaRage, Alibis-R-Us and Treason Scene Clean-up.
* Great new medications like ClotAlot, Meme Paste, Weepy and the first drug for bots, FORTRANce.
* Now you can own a CyberNeck, the Speak-with-Head Perfused Brain Reactivator and 'Squishy' the Faciomimetic Bio-blob!

Hey, Gamemaster! STUFF2: The Gray Subnets offers lots of information on the illegal INFRARED Market: where to find it, what it carries, whom to bribe and how to school players in the risks of under-the-table shopping.

You need the PARANOIA roleplaying game to use this book.

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Stuff 2: The Gray Subnets by RPG Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
System
Paranoia
Manufacturer
Mongoose Publishing
Manufacturer's Code
MGP6109
ISBN
978-1-906103-07-1

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years

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