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200 New Foes for the 13th Age!
"Don't worry, guys. It's just a bunch of orcs."
- Last world of Eldred Sunblade, paladin of Axis
The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favourite monsters. It includes the fun and flexible mechanics you expect from 13th Age - and it makes every monster an adventure in its own right, with story hooks, icon relationships customisable campaign elements and more advice on building exciting battles.
Because we made it so easy to create your own monsters in 13th Age, we had to make the creatures in this book truly amazing; so we designed cool and unexpected mechanics for each creature that bring something truly new to the game, and story options that can serve as the starting point for a single adventure or an entire campaign.
In this 240-page book you'll discover:
And because only you know for sure how to mold our monsters to fit into your 13th Age game, you'll find a variety of approaches to choose from.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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