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A combination of education and hard-earned life experiences make Colonists far more capable individuals than they appear. When the time is right, they can put their experience to good use.
This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes 18 cards covering both Colonist Signature Abilities and their upgrades.
These volume discounts are in addition to sale and special offer prices.
Star Wars Edge of the Empire
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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