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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Cataclysm: A Second World War

Cataclysm: A Second World War

£67.99

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It is the 1930s and the world is still recovering from the Great War and the Great Depression that followed it. A second world war can break out at any time. Can you stop it? Will you start it? Better yet, can you win it?
Cataclysm is not your typical game about World War II. The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen.
Truly grand strategic in scope, Cataclysm requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies.
There is no traditional I-go-you-go turn structure in Cataclysm. Counters representing political actions, military actions, units, and possible events are drawn at random from an action cup. As each counter comes out, the owning player resolves it, and play swiftly moves on to the next draw. Powers can keep a counter in reserve to play at the time of their choosing. You have to make plans to execute when your chance comes up, but you have no idea when, or in what order, events will transpire.
A game about global war gives every nation armies, air forces, and fleets. But in Cataclysm, military pieces have no numeric values. You know what forces you have and where they are deployed. To resolve combat, each side rolls up to three dice and compares their single highest die. You can devote more resources to a campaign (generating more dice or bonuses), but that does not guarantee a favourable outcome. Your efforts can lead to triumph...or to disaster.
In Cataclysm, you are free to explore alternatives. The Soviets can construct a massive long-range bomber force. Japan can build powerful armored forces to overrun Siberia. Germany can invade Britain, or France can take Berlin, provided you craft a strategy that gets you there.
When you play Cataclysm, you write your own history of a second world war.

Game contents

  • 2 half size map sheets (17 x 22 inches)
  • 1 record display (8 1/2 x 11 inches)
  • 2 sheets of counters (9/16 inch)
  • 10 power status and ideology special rules cards (5 1/2 x 8 1/2 inches)
  • 3 identical four-panel player aid cards
  • 1 Crisis tables card (8 1/2 x 11 inches)
  • 1 Rulebook
  • 1 Playbook
  • 9 six-sided dice in three colours
  • 160 wooden cubes in eight colours

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Cataclysm: A Second World War by Board Game Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Alphanumeric
C
Game Type
Wargame
Manufacturer
GMT Games
No. Players
2-5 Players
Designer
William Terdoslavich
Scott Muldoon
Age
14 +
Manufacturer's Code
GMT1804

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

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