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By 1938, the Second Sino-Japanese war was not going well for the Chinese. The Japanese had conquered huge swathes of Northern and Eastern China and were steadily pushing deeper. With the Japanese conquest of Shanghai, Beijing, and Nanjing Nationalist leader Chang Kai Shek moved his headquarters to Wu Han.
The Japanese saw an opportunity to capture the rail junction of Xuzhou and thereby endanger Wu Han, which could force a Chinese capitulation. The Nationalist Chinese generals, however, also saw the Japanese move as an opportunity to lure their enemy's forces into a cul-de-sac where they could be encircled by the numerically-superior Chinese forces. The town of Taierzhuang was chosen as the site for this trap.
Storm Over Taierzhuang i easy to learn, re-playable and interactive. Tactical chits represent various battlefield advantages and random events give variety to both sides' play.
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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