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Embark of a tour of Ian Vincent's India and discover one of the most densely populated and colourful countries of the world. The year is 1911, and the world is changing fast in the British Raj. Will you complete your Grand Tour in time, or lose to more cunning - or simply better connected - opponents?
Also includes Alan R Moon's terrific map of Switzerland, specifically designed for 2 and 3 players and made famous by Ticket to Ride Online! Discover Switzerland's challenging geography with its verdant valley and mountain passes, as well as the charm of its neighbouring countries.
This is not a stand-alone game. Requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.
|By||MrsEvilSoupdragon||From||West Midlands in United Kingdom|
|This game provides you with two maps one is India and the other side is Switzerland. This games requires you to have a copy of one of the base games as you will require the trains to play. India This game board is for 2-4 players, this version provides alternative ways to score points, so in addition to claiming routes and completing tickets, a player can also score points in two other ways. First, the longest continuous path of trains gains a ten point bonus. Secondly, connecting your train destinations in circular routes also provides additional points. The additions to the game make this an interesting and challenging map, it is easy to block people so in the play throughs I have had its always a race to start laying down tracks in areas prone to being fought over or where there is a potential for being blocked in. Switzerland Just to clarify this is a reprint of Ticket to Ride: Switzerland. This game board is for 2-3 players only. The different varient in this game is that instead of connecting only cities, some of the destination tickets require the player to connect a city to a country or one country to any of those surrounding Switzerland; a player who completes such a ticket scores the highest point value for which they qualify i.e your destinated card my say connect and have four arrows pointing to France, germany, austria etc and with points underneath each one which ever one you complete those are the points you get but only for one of the connections, if you are unable to complete the destination then you loose the lowest value connection points. In this game one of the main differences is that discarded train destination cards are removed from the game, the other main difference is that locomotive cards can only be used to claim routes which are tunnels, this map is very much about the tunnels so when those locamotive cards come up people will quickly grab them! MrEvilSoupDragon is correct in that this game can at times be incredibly frustrating even to mild players - at one point in this game I was holding at least half the deck of train cards but had nowhere I could play. It is incredibly easy to block people on this map. I am a huge fan of ticket to ride, these maps add a lot of variety in terms of strategy I have yet to play a ticket to ride game and play the same way they all have different play styles and this adds greatly to my enjoyment of the game.|
|By||EvilSoupdragon||From||West Midlands in United Kingdom|
|A must have expansion for Ticket To Ride fans. The pack includes two maps, with associated route cards. Each map requires very different tactics and gives a very different experience, and I would recommend the pack to anyone looking for maps where the usual tactics need re-thinking. India: designed for 2-4 players the map has clusters of short routes and even in a two-player game you will find yourself racing to secure routes before you are blocked. The game also gives bonus points for circular routes, where you link a ticket in more than one way, giving a benefit to concentrating on short looping-routes. As double lines are only available on a four-player game, three-player games are a particular challenge as you have to get your trains down fast. Switzerland: Designed for 2-3 players. On the Switzerland map locomotives only cost one to take from the face-up cards, but can only be used for tunnels. As the map is about 50% tunnels you'll take these more readily than in a normal game, but they are of no use in the centre of the map. The central routes are a mixture of short and medium routes and it is very easy to block other players, sometimes without meaning to. More than any map I have played before this game burns through cards as players scramble to get the colours they need to secure vital routes. The tunnel mechanic of turning cards from the top of the deck means you can never be sure how many cards a tunnel will cost you and also churns through the deck rapidly. Winning depends on keeping an eye on what cards have gone into the discard as you need to know when to abandon a route and try another way. This is not a map for the easily frustrated as finding yourself stuck for several rounds because you can't use a locomotive and the colour you need won't come up can boil the blood of the most passive gamer. There are many points on the map where a single train can force an opponent into a significant detour, or even seal off part of the map. In a 3 player game the need to secure the short routes around Zurich can be both frantic and frustrating, but also excellent fun.|
These volume discounts are in addition to sale and special offer prices.
Days of Wonder
Alan R Moon
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years
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