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The Great Pestilence
The Black Death
The Great Mortality
"So many died, they believed it was the end of the world."
Agnola di Tura, Siena (Italy), 1357
Plague. Few words in any language conjure such feeling of dread and fear as this doom-laden word. Plague has the power to devastate entire civilizations, causing unimaginable suffering as it lays waste to the smallest village and the greatest city alike. As well as an almost unparalleled destructive force, plague can also be an agent of change, allowing a GM to usher in a new age into his campaign.
Plague is packed full of information about how a GM can integrate a plague into his campaign either as the subject of a single adventure or as the focus of an entire campaign:
* Discusses how plague begins, how it ravages villages, towns or even entire continents, and what it leaves behind.
* Presents five savage diseases, four templates, four monsters and The Mottled Lord, God of Disease.
* Details a host of new locations, NPCs, rituals, magic items, and more!
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