Spirit Games Web Site

Spirit Games, Boardgames, CCG, RPG,  Figures

Games | War Game Rules | Figures Catalogue | Secondhand Items | Books | RPG | CCG-CMG-LCG | Accessories | Magazines |

Whats New | System | Manufacturer | Roleplaying Accessories |

List RPG by

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Encyclopedia Arcane: Enchantment - Fire in the Mind

Encyclopedia Arcane: Enchantment - Fire in the Mind


InStock? NO Login or Join to create/use a wish list

You wish to study enchantment with me? Are you certain you understand what it is you ask? The school of enchantment specialises in a very powerful but very personal form of magic, making people, places and things affect the minds of others in ways that can be very intimate indeed. With this magic you can make someone fall in love, pledge devotion to a task, or defend a place with his very life.

Enchantment, by its nature, is an elitist art. One cannot be set apart from others by magic, like an enchanter, is over those ensnared through charms and compulsions, without becoming a little distant. Good enchanters try to use this magic responsibly. Evil enchanters revel in their ability to enslave others and force their will upon the world.

Enchantment truly is a fire in the mind. Harness its power or prepare to get burned...

Inside you will find:
* Usurping the Will: A detailed study into the world of the enchanter, including prestige classes and ideas on how to develop and explore the powers at his command.
* Spells of Enchantment: Presenting a host of new spells for enchanters and other spellcasters, including a new line of spells targeted at those creatures charmed and controlled by the magics of enchantment.
* Enchantment Feats: Specific feats aimed at further expanding the options and ideas for the development of enchanters and enchantment based magic.
* Thralls: Once a victim has had its will shattered by an enchanter, it can become a mind-bound thrall under the permanent control of its master.
* Magic Items: New magic items to aid enchanters in disguising their school specialisation or expanding on their options and powers.
* Help for Games Masters: How to make use of this book in your campaigns, including rules for mental trauma for when the will is stretched too far.

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

Encyclopedia Arcane: Enchantment - Fire in the Mind by RPG Geek Link for more Reviews

5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
d20 System
Mongoose Publishing
Manufacturer's Code
MGP 1010

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

©Spirit Games

Contact Us | Policies | Postage and Package | Privacy | Links | Cookies | Site Map