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With the coming of winter, all doors and shutters in Gloomwind are locked tight. The inhabitants live alone with their fear, as their baron suffers from his curse. The pall of death has fallen upon the Barony of Melif once again...
With the coming of winter, the seasonlings of Spring and Summer are weakened by the bitter cold of the Draaken Mountains. yet, war is imminent. The Decans have awoken ancient enmities.
With the coming of winter, the eminences grise ensconce themselves in safe hiding places and exchange dark secrets. They plot the destiny of Harmundia and its rulers. Perhaps, they may deliver a Sentence from the immortal Janus to restore peace to the land.
The King of Spring is ready-to-play Drama fro a Troupe of four to six Inspired.
As the Troupe goes to the assistance of the Baron of Melif, the Inspired have many strange eneoucntes and attract the attentioin of unexpected enemies to their Domain. War is at their gates. The Legions of the Seasons begin to confront one another openly, and to target the members of the Troupe.
What did the Inspired do?
Are they victims of someone's sinister machinations?
Or of destiny itself?
How can they overcome their unknown enemy?
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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