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Fantasy Earth offers a new way of viewing magic and mages. Mages have access to enormous power, but face great limitations as well. A mage has a different outlook on life, adventuring, and conflict than a normal man does. This difference adds an extra element of role-playing to being a mage in the world of Fantasy Earth.
Magic is designed to fit smoothly into the world, to be consistent with the sort of low fantasy role-playing for which Fantasy Earth is designed. The life of the average man is largely untouched by magic. However, beware the unknown wizard, for his power is unpredictable and his potential immense.
This book contains:
* Three different styles of magic, each giving a different feel to the characters who use them and the world as a whole
* Over 100 pages of ready-to-use spells, plus rules for making up your own
* Complete information on creating magic items
* Rules for magical colleges and religious organizations and their benefits for members
This book is not a complete game systm. You must also have the Fantasy Earth Basic Rules to actually play Fantasy Earth.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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