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Woe to the Enemies of Heaven!
Avatars are the mortal agents of the Heavenly Host, summoning down the wrath of Heaven on the unholy. They cast divine spells like clerics, but specialize in the summoning of celestials and can even take on angelic forms at higher levels. The Avatar's Handbook introduces this new core class to the d20 System and gives you all the rules you need to incorporate it into your campaign. Fourth in the acclaimed Master Class series, The Avatar's Handbook includes:
25 new celestials, including the canny bene ishim, the inspirational ebeith-ebeil, and the courageous valorum. The avatar class can summon many of these celestials, making them instantly useable. Others make ideal mounts for righteous paladins.
7 additinal creatures from the Upper Planes, including 3 celestial dragons and the dreaded living flamestrike.
5 new templates, including the reforged and the uncalled, with fully statted out sample creatures for each.
2 sample archangles: Mika'il and Gabriel.
21 new spells for avatars, clerics, paladins, sorcerers, and wizards. The Avatar's Habndbook also introduces a new type of magic: banner spells.
Complete compatibility with Green Ronin's Legions of Hell, Armies of the Abyss, and Book of the Righteous.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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