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The Journey There Is Half the Battle
The road to adventure is never an easy one. Whether travelling on horseback through lonely forest wildernesses, with a caravan across rolling plains, or by stalwart ship, danger awaits in the form of escaped slaves, imprisoned mermaids, swarming elementals, blink bunnies, insane inventors, peeved trolls, possessed livestock, and a bevy of other hazards to block your way.
Like the original En Route, the En Route II collection presents short encounters that GMs can easily insert into longer adventures of their own design, or use as transitions between published modules. En Route II features scenarios suitable to sea voyages and to land-bound travel, which can be played in about one hour's time.
The En Route II encounter sourcebook includes:
* Fourteen unique encounters designed to be played at a moment's notice.
* New magic items like the saddle of the sea steed and the fiendish logbook, new creatures like the flying fierce and blood vessel, and a cast of fully-stated NPCs ready to use straight out of the book.
* Quick-reference appendices arranged by new d20 material, encounter location, and Encounter Level, to make finding encounters and crunchy bits fast and easy.
Requires the use of the Dungeons & Dragons Players Handbook, Third Edition.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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