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A Time of Danger
Before the coming of the Demon Dactyl, the inhabitants of Corona kept to themselves, rarely venturing out from behind their borders. In the wake of the DemonWar, though, that has changed. Goblins and Powries, once known only as "bogey men" to scare children with, now roam the lands and the seas, spreading terror throughout the world. The human nations are flexing their political muscles, and the Abellican Church continues its machinations even while healing its own wounds.
A Time of Change
The world of Corona is in a time of change. Its people must learn to live with each other and work together to face any future dangers. They are finally discovering the power of the gemstones, a secret the Abellican Church has been keeping from them for centuries. But through it all, they are still only barely aware of the evil creeping into their civilizations...
A Time to Bring Knowledge to the World
But now it's time to bring the knowledge of all the races of Cornona to everyone. Within these pages you will find detailed information on the history, attitudes and cultures of each of the major nations and races that call Corona home - everything you need to fashion a globe-spanning campaign!
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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