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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Lord Flataroy

Lord Flataroy's Guide to Fortifications (4th Ed)


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It seems that you are a breed apart. For not only are you a participant in HackMaster, the single greatest game ever created and pursued by mankind, but you are also a GameMaster (GM) or you run a character who has survived the rigours of the dungeon long enough to have amassed a modicum of fame and experience as well as a tidy little fortune.

Having made your way in the Wurld, you are undoubtedly eager to take the next step in your career. What better way is there to shout, "By the gawds, I made it!" than to acquire that most sought after of prestige symbols - your very own castle. Brook not the naysayers who would chide you for 'settling down' into a comfortable life of semi-retirement. Let them have their vagabond lifestyle. You deserve better!

Assuming the mantle of Lordship over your own dominion brings with it new challenges and opportunities. Prepare yourself to stop into the big leagues wherein you can truly begin your quest for power. Read on, and you will learn what real supremacy awaits your character in:

Lord Flataroy's Guide to Fortifications

Lord Flataroy's Guide to Fortifications is designed for use with the HackMaster 4th edition game rules. This book focuses in on a specific style of game firmly entrenched in feudal society, including all the background information you need to make it sickeningly real.

* Rules for the acquisition of land by various characters types
* A modular construction system usable not only for castles but also for any other civil engineering projects you may dream up
* Details on costs and time to build your dream castle
* Rules for employment of magic, magical items, different races and even monsters in the building process
* 46 siege weapons with rules for anti-personnel use as well as bombardment
* Rules for resolving long sieges and the defence of castles
* An overview of medieval society and the feudal system as found in many areas of Garweeze Wurld
* Rules on manses, domain resources, marketplaces, peasants, and those fortunate few that play a more direct role in serving their feudal lords
* An insightful examination of the code of chivalry, the standards by which a knight must live his life
* Rules are on how to run medieval tournaments, from the passionate and bloody pursuits of the noblemen down to the crude games that define the lowest of peasants and villains
* 6 detailed fortification designs

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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

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