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Rings of Power and Majesty!
In fantasy literature, in the movies, and in our own imaginations, magic rings, gems, crowns, amulets, and bracelets, are the repositories of phenomenal eldritch power. From a simple-looking ring found deep within a mountain to the lavish heirloom of an arcane empire, these items lead their owners to greatness or tragedy through the powers they grant. The greatest tales of epic fantasy sometimes begin with a humble little bauble: a gem with mysterious powers, an amulet with a terrible curse... or a ring that renders the wearer invisible. As the story goes on, though, these amazing items gradually reveal the full extent of their powers - and, often, the true nature of their destinies.
Continuing the rules developed in Artifacts of the Ages: Swords and Staves, Artifacts of the Ages: Rings introduces magic rings, gems, and jewelry that grow in power as wielders advance in level, allowing you to put artifact-caliber items in the hands of characters while maintaining balanced game play throughout a heroic campaign. Artifacts of the Ages: Rings provides Gamemasters with rules for not just rings, but necklaces, bracelets, crowns, gems, and other such items of extraordinary power.
Artifacts of the Ages: Rings includes:
* Twelve unique rings, including the Ten Truths Ring and Felindur, the ring of the Wolf
* Seventeen unique gems and pieces of jewelry, including the Crown of Screams and Zafir, the Sapphire of the Summer Sky
* Four prestige classes that allow characters to access the special abilities of legendary items: the battle scion, spell scion, faith scion, and swift scion
Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, and is fully compatible with the 3.5 rules.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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