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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Encyclopedia Arcane: Elementalism - The Primordial Force

Encyclopedia Arcane: Elementalism - The Primordial Force


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Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature's resources out of a pact of mutual respect, wizards and sorcerers master the raw elemental forces without permission and, most of the times, even without acknowledgement.

By blowing creatures away or breathing underwater, all arcane spellcasters are elementalists in a way. Their knowledge, however, is limited to the strictly defined effects of spells they learn from the eight schools of magic. Beyond that basic knowledge, there are those who dare to further their understanding of elemental forces, eschewing their progress in the general arcane arts to walk the Four Elemental Ways and gaining power over the building blocks of the universe.

Inside You Will Find:
* Elementalism - An Overview: Discover the true primordial force that is elementalism.
* The School of Elementalism: A whole new school of magic is fully detailed - one guaranteed to put other practitioners to shame.
* Elemental Mastery: Channel elemental energy in ways never seen before.
* Elemental Invocation: Penetrate the deepest mysteries of the elemental arts, and allow the very forces of nature to do your bidding. * Elemental Magic: New spells to harness your new-found magical power.
* The Elemental Courts: The elemental rulers are some of the most powerful beings in existence. Influence their engergies for your own ends.
* Elemental Creatures: All new elemental creatures ready to be summoned and launched into a campaign, from the Royal Salamander to the mighty Phoenix.
* Help for Games Masters: Games Masters are not forgotten either, and a whole chapter is presented to allow them to introduce elementalism into their own campaigns.

This product Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition.

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5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
d20 System
Mongoose Publishing
Manufacturer's Code
MGP 1008

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

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