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A Combat sourcebook
Who needs eldritch might? Barbarians, fighters, rangers, paladins, and other warriors meet their foes head on relying on nothing but their cool nerves and skill at arms. They would say a good sword arm is worth a thousand spells.
Any party's strength rests on a foundation of cold steel, mighty thews, and stronghearts. The Book of Iron Might gives you a whole new way to look at combat, showing you how to create combat maneuvers for allied shots, daredevil stunts, and other thrilling actions on the fly. This book also includes:
* Three new types of feats for combat-oriented characters
* New uses for skills that increase your options in a fight
* The ironborn, an exciting new character race
* An innovative new stunt system
The Book of Iron Might covers new ground in the d20 System rules - no other book provides this unique look at combat. Characters of all levels in any fantasy campaign can use these rules, all updated to v.3.5. If you liked the Books of Eldritch Might, don't miss this essential companion volume.
Requires the use of the Dungeons & Dragons Core Books, Third Edition.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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