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The Adventure Reaches Its Climax!
The Drow War: The Darkest Hour begins on the world of Ashfar, where a peace forged in blood has been bitterly broken. Something is causing the barriers between worlds to collapse, smashing plane into plane, opening rifts through which atrocious fiends can step into the ordinary world and cause chaos. Even former enemies recognise the threat. Is is written in the heavens that the Starborn and the drow must always be opposed or can the dark ones truly change? Can the olive branch be accepted or is this just another trick?
In the haven of a dead god's skull, infernal and heavenly creatures meet to determine the fate of the worlds. Faced with a gathering of strange and sinister individual from across the planes, the Player Characters must choose their allies well. Can these ancient enemies possibly act together and prevent the coming catastrophe or will the Player Characters stand alone against the Dark? With the debris of shattered worlds serving as incontestable proof that whole planes have already been destroyed, the race is on to find the powers behind it. The dust is blwon off old books and legends are ransacked for information. There are at least three items that can work this kind of magic, but which - if any - is the artefact responsible?
There is only one way to find out. The Drow War Book III: The Darkest Hour sends the epic Player Characters upon quests that would balk even the greatest heroes. These quests lead through worlds of ocean and forest into fortresses where forbidden things creep in the dark, through storms of chaos and under skies of impossible colours, and ultimately to a showdown whose result will determine the fate of all worlds.
The Drow War Book I: The Gathering Storm saw the Player Characters save nations. The Drow War Book II: The Dying of the Light saw them save the world of Ashfar. Now, in the The Drow War Book III: The Darkest Hour, they must save a million worlds. The fate of the cosmos rests in the hands of the Starborn and those they choose to ally with. Only one thing is certain...
Whichever path the future takes, whichever side is victorious, this is the final battle of the Drow War.
The Drow War Book III: The Darkest Hour is third in a series of three 256-page books. Each one contains a single epic story, all three tie into one overarching saga. The adventures in this book are designed to take the characters concerned from 21st level to 30th level.
Requires the use for the Dungeons & Dragons Player's Handbook and Epic Level Handbook. This product utilises updated material from the v.3.5 revision of these rules.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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