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Since time immemorial, you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.
But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?
An introductory adventure for the Dungeon Crawl Classics Role Playing Game, Sailors on the Starless Sea pits a mob of 0-level adventures against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasurer await in equal measure!
|By||Whitefire||From||Derbyshire in Uk|
|This is a great introductory module for this excellent new Old School rules system. The adventure is for a large party of Level 0 characters. Essentially you can get up and running in 10 minutes - initial character generation only takes a short while, as Level 0 characters are just a randomised set of statistics, into whom you breathe life - assuming they survive! I've DM'd this module through twice with two different sets of people - one resulted in a TPK, the other resulted in a fully finished adventure (albeit I was being a little kind to the party), with 8 out of 16 Level 0 characters surviving. That is a very good survival rate for a Level 0 party - most characters will die in the Level 0 "Funnel". At the end of this you will have some battle tested characters, whom you will hopefully have given some kind of personality to during the adventure - this is most likely to appeal to those who enjoy role playing as well as simple rule systems - ready to chose what character class they will adopt when they move up to the heady heights of Level 1.|
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Dungeon Crawl Classics
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