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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Iron Kingdoms RPG Core Rules

Iron Kingdoms RPG Core Rules


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Full Metal Fantasy Roleplaying Game Core Rules

Embark upon a journey of adventure and intrigue in a steam-powered world ruled by magic and contested with gunfire and steel. Armed with mechanika and accompanied by mighty steamjacks, explore the soot-covered cities of the Iron Kingdoms and the fell ruins of ancient powers.

This essential full-colour guide to the award-winning Iron Kingdoms setting equips you with:

  • A robust, elegant rules system crafted especially for the world of the Iron Kingdoms. This system builds upon the rules foundation of the critically acclaimed WARMACHINE and HORDES miniatures games to meet the complex needs of a roleplaying game.
  • Rules for character creation and advancement that let you take on the role of iconic Iron Kingdoms characters like fell callers, field mechaniks, gun mages, warcasters, and more.
  • Details on diverse playable races: humans, gobbers, Iosans, Nyss, ogrun, Rhulfolk, and trollkin.
  • Crafting systems that enable you to explore the mysteries of mechanika and alchemy.
  • A comprehensive overview of life in the Iron Kingdoms and the history of western Immoren.
A world of adventure awaits in the Iron Kingdoms.

Reviews Review Game
By EvilGinger From Stafordshire in United Kingdom
Derived from the same setting used by the Miniatures games Warmachine & Hordes & succeeding a 3-3.5 edn D&D setting of the same name all from Privateer press. Contains all you need to start adventuring in the Iron kingdoms & well supported both by a downloadable adventure on the Privateer site & by articles & adventures in the Privateer press House Journal No Quarter It uses a custom built set of mechanics which are very close to those used in both Warmachine & hordes with characters stats very much resembling expanded versions of these seen in these two games. Character generation is straightforward but not I found that intuitive involves combining four elements, Race (species) Archetype & two careers the latter of which effectively determine the characters "Class" but given the number of combinations possible there are lots of these even if some of them are limited by choice of race & archetype. Further character development is determined by this "class" & covers three levels much like those given for Warcasters, Warlocks & some Solos in Hordes & Warmachine. The rest of book contains a detailed background on the history of the Iron kingdoms concentration for the most part on the western part of the continent of Imoren where the civilized lands are found, a short bestiary, a combat system which whilst it does not need figures to run feels designed to be played out on a map or table top with them. Extensive sections on alchemy & Mechanica the local form of technomagic. In may ways the setting feels a bit like Eberon but it has its own flavour and a gritty grimy grandeur all of its own.

Iron Kingdoms RPG Core Rules by RPG Geek Link for more Reviews

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Iron Kingdoms
Privateer Press
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

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