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Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the First Doctor's adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space Roleplaying Game, and is also a fact-packed resource for fans of the show!
Return to where it all began, to a junk yard on Totter's Lane. Visit Skaro for the first time. Wander the fourth dimension, travelling through all of space and time from the dawn of humanity to the far far future, with unexpected dangers and enemies along the way. Touch alien sands, and see strange birds wheel in a distant sky.
The adventure's just beginning...
|By||Fenr1c||From||Warwickshire in United Kingdom|
|Cubicle 7 are fast becoming a major player in the RPG market. Yes it is a crowded market but honestly these guys can stand head and shoulders over a lot of other companies for quality and style. And no it's not a case of style over content, heck no. With the Dr Who range we finally get an RPG that does the show legacy. Others have tried FASA, for one and Peter Darvill Evans's Timelord (done in the late eighties) but Cubicle not only find people who care and love the show to write their sourcebooks but who can and will take time to research their subject matter. You can use the first Doctor sourcebook for the game sure, but it also stands alone as a great reference source for new fans who want to learn about the show's history and for us older fans as a great way of delving back into the past, and thirdly it's a complete episode guide for those wondering what you need to fill in the gaps in your DVD collections. But for GM's and players alike it's invaluable if you want to run/play adventures set in the 'classic' era as it's being called. All of the Hartnell characters are nicely statted and have comprehensive histories written. There are all of the characters that appeared in the Hartnell era except for the Meddling Monk (He's in the Time Traveller's Companion). This is the only slight gripe I have about the book, but everyone else is here, with as said stats and fully researched history. Now here's an interesting thing to point out. Want to play/run the original Dalek story? Sure you can do it. Want to replay The 10th Planet? Sure you can do that, scene by scene, but the options are there for you to change the outcome. You want to play so the 1st Doctor does not regenerate at the end of the 10th Planet? You can do that if you want. And you can of course change the tale in anyway that you want. There are also adventure hooks provided that can lead you into a sequel for the 10th or the 11th Doctor! Want to take the TARDIS crew back to Tombstone, which was the setting for the Gunfighters, and then use that to run a sequel to the 11th Doctor's A Town Called Mercy? Then go ahead, you can do it! The flexibility of the system displays itself beautifully as you read the book. It's well written, nicely illustrated, and packed full of information. There are new gadgets, new flaws and new merits and a breakdown on how to play the original TARDIS crew and the subsequent companions that followed Susan, Ian and Barbara. Sure you want a scenario where Katarina, and Sara Kingdom survive? You want them to become regular TARDIS crew? Again you can do that. Change and chop as much as you want folks. There are no restrictions. You can go anywhere, revisit any classic story and do with them as you will. This may upset some purists but hey this is all about just chilling and having fun! Just go with it! I don't like this book, I love it. A solid 10 out of 10.|
These volume discounts are in addition to sale and special offer prices.
Doctor Who: Adventures in Time and Space
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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