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Hermetic magic has the power to change the world. A magus fresh from apprenitceship can create a land to rule where there was nothing but ocean. Magic can replace much of the back-breaking labour typical of the medieval world. Even without changing their use of magic, magi could upend the structue of society by involving themsevles in its problems and politics. But magi avoid such activities. They know the risks involved, and do nothing that might upset the status quo of Mythic EuropeExcept when they do. This book describes the magic and activities necessary to transform Mythic Europe, whether by creating an island for magi to rule, integrating the Order of Hermes into wider society, or starting a technological revolution. None of the magic is particularly hard, nor does it rely on hidden secrets. Magi have not changed Europe because they have not yet chosen to. Your magi may choose differently.
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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